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.gitattributes

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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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# Diff behavior for common document formats
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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# Behavior for image files
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*.ico binary
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*.ICO binary
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*.bmp binary
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*.BMP binary
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*.tif binary
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*.TIF binary
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*.tiff binary
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*.TIFF binary
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*.jpg binary
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*.JPG binary
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*.jpeg binary
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*.JPEG binary
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*.png binary
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*.PNG binary
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*.gif binary
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*.GIF binary

.gitignore

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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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[Xx]64/
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[Xx]86/
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[Bb]uild/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ff]ast[Rr]eport/[Oo]bj[Cc]ore/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Un-comment the next line if you do not want to checkin
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# your web deploy settings because they may include unencrypted
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# passwords
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#*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Microsoft Azure ApplicationInsights config file
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ApplicationInsights.config
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# Windows Store app package directory
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AppPackages/
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BundleArtifacts/
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# LightSwitch generated files
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GeneratedArtifacts/
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ModelManifest.xml
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# Paket dependency manager
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.paket/paket.exe
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# FAKE - F# Make
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.fake/
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*.bak

CHANGELOG.md

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# Changelog
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## 2018.4.7 - Oct 25, 2018
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- Initial Release

CODE_OF_CONDUCT.md

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# Code of Conduct
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## 1. Purpose
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A primary goal of Fast Reports is to be inclusive to the largest number of contributors, with the most varied and diverse backgrounds possible. As such, we are committed to providing a friendly, safe and welcoming environment for all, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religion (or lack thereof).
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This code of conduct outlines our expectations for all those who participate in our community, as well as the consequences for unacceptable behavior.
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We invite all those who participate in Fast Reports to help us create safe and positive experiences for everyone.
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## 2. Open Source Citizenship
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A supplemental goal of this Code of Conduct is to increase open source citizenship by encouraging participants to recognize and strengthen the relationships between our actions and their effects on our community.
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Communities mirror the societies in which they exist and positive action is essential to counteract the many forms of inequality and abuses of power that exist in society.
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If you see someone who is making an extra effort to ensure our community is welcoming, friendly, and encourages all participants to contribute to the fullest extent, we want to know.
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## 3. Expected Behavior
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The following behaviors are expected and requested of all community members:
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- Participate in an authentic and active way. In doing so, you contribute to the health and longevity of this community.
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- Exercise consideration and respect in your speech and actions.
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- Attempt collaboration before conflict.
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- Refrain from demeaning, discriminatory, or harassing behavior and speech.
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- Be mindful of your surroundings and of your fellow participants. Alert community leaders if you notice a dangerous situation, someone in distress, or violations of this Code of Conduct, even if they seem inconsequential.
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- Remember that community event venues may be shared with members of the public; please be respectful to all patrons of these locations.
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## 4. Unacceptable Behavior
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The following behaviors are considered harassment and are unacceptable within our community:
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- Violence, threats of violence or violent language directed against another person.
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- Sexist, racist, homophobic, transphobic, ableist or otherwise discriminatory jokes and language.
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- Posting or displaying sexually explicit or violent material.
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- Posting or threatening to post other people’s personally identifying information ("doxing").
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- Personal insults, particularly those related to gender, sexual orientation, race, religion, or disability.
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- Inappropriate photography or recording.
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- Inappropriate physical contact. You should have someone’s consent before touching them.
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- Unwelcome sexual attention. This includes, sexualized comments or jokes; inappropriate touching, groping, and unwelcomed sexual advances.
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- Deliberate intimidation, stalking or following (online or in person).
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- Advocating for, or encouraging, any of the above behavior.
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- Sustained disruption of community events, including talks and presentations.
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## 5. Weapons Policy
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No weapons will be allowed at Fast Reports events, community spaces, or in other spaces covered by the scope of this Code of Conduct. Weapons include but are not limited to guns, explosives (including fireworks), and large knives such as those used for hunting or display, as well as any other item used for the purpose of causing injury or harm to others. Anyone seen in possession of one of these items will be asked to leave immediately, and will only be allowed to return without the weapon. Community members are further expected to comply with all state and local laws on this matter.
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## 6. Consequences of Unacceptable Behavior
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Unacceptable behavior from any community member, including sponsors and those with decision-making authority, will not be tolerated.
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Anyone asked to stop unacceptable behavior is expected to comply immediately.
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If a community member engages in unacceptable behavior, the community organizers may take any action they deem appropriate, up to and including a temporary ban or permanent expulsion from the community without warning (and without refund in the case of a paid event).
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## 7. Reporting Guidelines
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If you are subject to or witness unacceptable behavior, or have any other concerns, please notify a community organizer as soon as possible [email protected]
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Additionally, community organizers are available to help community members engage with local law enforcement or to otherwise help those experiencing unacceptable behavior feel safe. In the context of in-person events, organizers will also provide escorts as desired by the person experiencing distress.
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## 8. Scope
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We expect all community participants (contributors, paid or otherwise; sponsors; and other guests) to abide by this Code of Conduct in all community venues–online and in-person–as well as in all one-on-one communications pertaining to community business.
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This code of conduct and its related procedures also applies to unacceptable behavior occuring outside the scope of community activities when such behavior has the potential to adversely affect the safety and well-being of community members.
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## 9. Contact info
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Fast Reports Team: [email protected]
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## 10. License and attribution
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This Code of Conduct is distributed under a Creative Commons Attribution-ShareAlike license.
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Portions of text dervied from the Django Code of Conduct and the Geek Feminism Anti-Harassment Policy.
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Revision 2.2. Posted 6 March 2017.
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Revision 2.1. Posted 4 February 2015.
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Revision 2.0, adopted by the Stumptown Syndicate board on 10 January 2013. Posted 17 March 2013.

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