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Quickbmstool
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# Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.23)
# script for QuickBMS http://quickbms.aluigi.org
# twitter @quickbms
# twitter @luigi_auriemma
math NO_TAIL_INFO = 1 # set it to 1 for archives with corrupt/missing tail information
math VERSION = 3 # set it to 3 if NO_TAIL_INFO = 1 for most of modern games
math GUESS_NAMES = 0 # set it to 1 in case if you want to extract files with guessing their names
# GUESS_NAMES DOESN'T WORK AT THE MOMENT
quickbmsver "0.8.4"
math TOC_FILE = 0
math TOC_FILE5 = -5
#math MEM_UEXP = -10
#math MEM_UBULK = -15
# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary ""
putarray 10 -1 ""
math AES_KEY_IS_SET = 0
math ALTERNATIVE_MODE = 0
get ARCHIVE_NAME basename
get ARCHIVE_PATH FILEPATH
math CHUNK_OFFSET_ABSOLUTE = -1 # default, enabled
# 1 = HIT
math WORKAROUND = 0
if NO_TAIL_INFO != 0
get OFFSET asize
math ALTERNATIVE_MODE = 1
else
# not required
endif
if ALTERNATIVE_MODE == 0
get FILES long TOC_FILE
else
math FILES = 0x7fffffff
math MAX_OFF = OFFSET
goto 0
set NAME string ""
set BASE_NAME string ""
endif
math CHUNK_SIZE = 0x10000 # just in case...
for i = 0 < FILES
string NAME p "%08d" i
string NAME + ".dat"
savepos TMP_OFF TOC_FILE
getdstring HASH 20
get OFFSET longlong TOC_FILE
get SIZE longlong TOC_FILE
get ZIP long TOC_FILE
get ZSIZE longlong TOC_FILE
getdstring DUMMY2 21 TOC_FILE
if OFFSET != 0
print "Complete!"
cleanexit
endif
math CHUNKS = 0
math ENCRYPTED = 0
if VERSION >= 3
if ZIP != 0
get CHUNKS long TOC_FILE
for x = 0 < CHUNKS
get CHUNK_OFFSET longlong TOC_FILE
get CHUNK_END_OFFSET longlong TOC_FILE
putarray 0 x CHUNK_OFFSET
putarray 1 x CHUNK_END_OFFSET
next x
endif
get CHUNK_SIZE long TOC_FILE
if WORKAROUND == 2
else
get ENCRYPTED byte TOC_FILE
endif
endif
if WORKAROUND == 1
if ARCHIVE_NAME == "0" # HIT game only!
math ENCRYPTED = 0
endif
endif
if ALTERNATIVE_MODE != 0
savepos TMP_OFF TOC_FILE
math OFFSET + TMP_OFF
endif
#comtype copy # for AES, do not enable or quickbms 0.9.2 will fail
if ZIP & 1
comtype zlib
elif ZIP & 0x06
comtype zstd
else
math ZIP = 0
endif
filexor 0x79
if CHUNKS > 0
#log NAME 0 0
append
math TMP_SIZE = SIZE
if CHUNK_OFFSET_ABSOLUTE < 0 && OFFSET != 0
getarray CHUNK_OFFSET 0 0
if CHUNK_OFFSET u< OFFSET || VERSION >= 5
math CHUNK_OFFSET_ABSOLUTE = 0
else
math CHUNK_OFFSET_ABSOLUTE = 1
endif
endif
for x = 0 < CHUNKS
getarray CHUNK_OFFSET 0 x
getarray CHUNK_END_OFFSET 1 x
math CHUNK_ZSIZE = CHUNK_END_OFFSET
math CHUNK_ZSIZE - CHUNK_OFFSET
math CHUNK_XSIZE = CHUNK_ZSIZE
if ENCRYPTED != 0
#callfunction SET_AES_KEY 1
#math CHUNK_XSIZE x 16
endif
if TMP_SIZE u< CHUNK_SIZE
math CHUNK_SIZE = TMP_SIZE
endif
if CHUNK_OFFSET_ABSOLUTE == 0
math CHUNK_OFFSET = OFFSET
endif
if ENCRYPTED != 0
else
filexor ""
endif
#if GUESS_NAMES == 0
if ZIP == 0
log NAME CHUNK_OFFSET CHUNK_SIZE 0 CHUNK_XSIZE
else
clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE
endif
/*else
if ZIP == 0
log MEMORY_FILE5 CHUNK_OFFSET CHUNK_SIZE 0 CHUNK_XSIZE
else
clog MEMORY_FILE5 CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE
endif
endif*/
math TMP_SIZE - CHUNK_SIZE
next x
append
/*if GUESS_NAMES == 1
get SIZE asize TOC_FILE5
if SIZE > 4
goto 0 TOC_FILE5
callfunction GET_NAME 1
endif
if UEXP == 1
string TEMP_NAME = NAME
log MEM_UEXP 0 SIZE TOC_FILE5
elif UBULK == 1
string TEMP_NAME = NAME
log MEM_UBULK 0 SIZE TOC_FILE5
endif
log NAME 0 SIZE TOC_FILE5
log MEMORY_FILE5 0 0
endif*/
else
# the file offset points to an entry containing
# the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
# just an additional backup... so let's skip them
savepos BASE_OFF TOC_FILE
math BASE_OFF - TMP_OFF
math OFFSET + BASE_OFF
math XSIZE = ZSIZE
if ENCRYPTED != 0
#callfunction SET_AES_KEY 1
#math XSIZE x 16
else
filexor ""
endif
if ZIP == 0
log NAME OFFSET SIZE 0 XSIZE
else
clog NAME OFFSET ZSIZE SIZE 0 XSIZE
endif
endif
filexor ""
encryption "" ""
if ALTERNATIVE_MODE != 0
math OFFSET + ZSIZE
goto OFFSET
if OFFSET == MAX_OFF
break
endif
if VERSION >= 8
padding 0x800 # necessary for WitchIt
endif
endif
next i
startfunction SET_AES_KEY_ASK
math AES_KEY_IS_SET = 1
print "The archive is encrypted, select the number of the key to use or type yours:"
for z = 0
getarray KEY 10 z
if KEY == ""
break
endif
print "%z%: %KEY%"
next z
print "%z%: press RETURN for no encryption (Lineage 2 Revolution)"
set KEY unknown "???"
strlen TMP KEY
if KEY == ""
math AES_KEY_IS_SET = -1
set AES_KEY string "no key, encryption disabled"
elif TMP <= 2
getarray AES_KEY 10 KEY
if AES_KEY strncmp "0x"
string AES_KEY << 2
string AES_KEY h AES_KEY
endif
elif KEY strncmp "0x"
string KEY << 2
string AES_KEY h KEY
else
set AES_KEY binary KEY
endif
print "KEY: %AES_KEY%"
endfunction
startfunction SET_AES_KEY
if AES_KEY_IS_SET == 0
callfunction SET_AES_KEY_ASK 1
endif
if AES_KEY_IS_SET > 0
encryption aes AES_KEY "" 0 32
endif
endfunction
startfunction GET_NAME
string TMP_NAME = NAME
get MAGIC long TOC_FILE5
if MAGIC == 0x9E2A83C1
math UASSET = 1
goto 0xC1 TOC_FILE5
for
get NAMESZ long TOC_FILE5
getdstring NAME NAMESZ TOC_FILE5
string NAME % "."
string NAME + ".uasset"
open "." NAME 10 EXISTS
if EXISTS == 0
string NAME % "."
string BASE_NAME = NAME
break
endif
get DUMMY long
next
math UEXP = 0
math UBULK = 0
elif UASSET == 1
string NAME = BASE_NAME
goto -4 TOC_FILE5
get MAGIC long TOC_FILE5
if MAGIC == 0x9E2A83C1
math UEXP = 1
math UASSET = 0
else
math UBULK = 1
endif
else
string NAME = TMP_NAME
endif
if UASSET == 1
string NAME + ".uasset"
elif UEXP == 1
string NAME + ".uexp"
elif UBULK == 1
string NAME + ".ubulk"
endif
endfunction