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[0] :tr /home/asterion/dev/rag/data/blender/blender-addons/bone_selection_sets.py
20:32:14,453 INFO TranslationConfiguration$Builder Registered language frontend 'PythonLanguage' for following file types: [py, pyi]
20:32:14,466 INFO TranslationConfiguration$Builder Registered an extra (frontend dependent) default dependency: class de.fraunhofer.aisec.cpg.passes.PythonAddDeclarationsPass
20:32:14,467 INFO TranslationConfiguration$Builder Passes before enforcing order: [TypeHierarchyResolver, SymbolResolver, ImportResolver, DFGPass, DynamicInvokeResolver, EvaluationOrderGraphPass, TypeResolver, ControlFlowSensitiveDFGPass, FilenameMapper, ResolveCallExpressionAmbiguityPass, ResolveMemberExpressionAmbiguityPass, PythonAddDeclarationsPass]
20:32:14,482 INFO TranslationConfiguration$Builder The following mermaid graph represents the pass dependencies:
'''mermaid
flowchart TD;
subgraph FirstPassesSubgraph ["First Passes"];
end;
subgraph LastPassesSubgraph ["Last Passes"];
LastPass["FilenameMapper"];
end;
FirstPassesSubgraph~~~NormalPassesSubgraph;
subgraph NormalPassesSubgraph ["Normal Passes"];
ControlFlowSensitiveDFGPass-.->DynamicInvokeResolver;
TypeResolver-->TypeHierarchyResolver;
TypeResolver-->SymbolResolver;
TypeHierarchyResolver-->SymbolResolver;
EvaluationOrderGraphPass-->SymbolResolver;
ImportResolver-->SymbolResolver;
SymbolResolver-->DFGPass;
SymbolResolver-->DynamicInvokeResolver;
DFGPass-->DynamicInvokeResolver;
ImportResolver-->TypeResolver;
EvaluationOrderGraphPass-->ControlFlowSensitiveDFGPass;
DFGPass-->ControlFlowSensitiveDFGPass;
TypeResolver-->ResolveCallExpressionAmbiguityPass;
ImportResolver-->ResolveMemberExpressionAmbiguityPass;
ResolveCallExpressionAmbiguityPass-.->EvaluationOrderGraphPass;
ResolveMemberExpressionAmbiguityPass-.->EvaluationOrderGraphPass;
ResolveMemberExpressionAmbiguityPass-.->ResolveCallExpressionAmbiguityPass;
PythonAddDeclarationsPass-.->ImportResolver;
PythonAddDeclarationsPass-.->SymbolResolver;
end;
NormalPassesSubgraph~~~LastPassesSubgraph;
'''
20:32:14,482 INFO PassOrderingHelper Passes after enforcing order: [[PythonAddDeclarationsPass], [ImportResolver], [TypeResolver, ResolveMemberExpressionAmbiguityPass], [TypeHierarchyResolver, ResolveCallExpressionAmbiguityPass], [EvaluationOrderGraphPass], [SymbolResolver], [DFGPass], [ControlFlowSensitiveDFGPass], [DynamicInvokeResolver], [FilenameMapper]]
20:32:14,604 INFO MeasurementHolder TranslationManager: Translation into full graph
20:32:14,613 INFO MeasurementHolder TranslationManager: Executing Language Frontend
20:32:14,616 INFO TranslationManager Parsing /home/asterion/dev/rag/data/blender/blender-addons/bone_selection_sets.py
20:32:14,626 INFO MeasurementHolder TranslationManager: Translation into full graph done in 10 ms
java.util.concurrent.ExecutionException: java.lang.UnsatisfiedLinkError: no jep in java.library.path: /usr/java/packages/lib:/usr/lib/x86_64-linux-gnu/jni:/lib/x86_64-linux-gnu:/usr/lib/x86_64-linux-gnu:/usr/lib/jni:/lib:/usr/lib
at java.base/java.util.concurrent.CompletableFuture.reportGet(CompletableFuture.java:396)
at java.base/java.util.concurrent.CompletableFuture.get(CompletableFuture.java:2073)
at Line_17.<init>(Line_17.kts:1)
WARNING 'translationUnits: List<TranslationUnitDeclaration>' is deprecated. translation units of individual components should be accessed instead (Line_18.kts:1:17)
ERROR Expression 'first' of type 'E!' cannot be invoked as a function. The function 'invoke()' is not found (Line_18.kts:1:34)
Unexpected behavior
When the analysis terminates exception free but leads to unexpected graphs: Describe the difference between the generated graph and what you would have expected
Code of interest
# SPDX-FileCopyrightText: 2016-2022 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
bl_info = {
"name": "Bone Selection Sets",
"author": "Inês Almeida, Sybren A. Stüvel, Antony Riakiotakis, Dan Eicher",
"version": (2, 1, 1),
"blender": (2, 80, 0),
"location": "Properties > Object Data (Armature) > Selection Sets",
"description": "List of Bone sets for easy selection while animating",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/animation/bone_selection_sets.html",
"category": "Animation",
}
import bpy
from bpy.types import (
Operator,
Menu,
Panel,
UIList,
PropertyGroup,
)
from bpy.props import (
StringProperty,
IntProperty,
EnumProperty,
BoolProperty,
CollectionProperty,
)
# Data Structure ##############################################################
# Note: bones are stored by name, this means that if the bone is renamed,
# there can be problems. However, bone renaming is unlikely during animation.
class SelectionEntry(PropertyGroup):
name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'})
class SelectionSet(PropertyGroup):
name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'})
bone_ids: CollectionProperty(
type=SelectionEntry,
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
is_selected: BoolProperty(name="Is Selected", override={'LIBRARY_OVERRIDABLE'})
# UI Panel w/ UIList ##########################################################
class POSE_MT_selection_sets_context_menu(Menu):
bl_label = "Selection Sets Specials"
def draw(self, context):
layout = self.layout
layout.operator("pose.selection_set_delete_all", icon='X')
layout.operator("pose.selection_set_remove_bones", icon='X')
layout.operator("pose.selection_set_copy", icon='COPYDOWN')
layout.operator("pose.selection_set_paste", icon='PASTEDOWN')
class POSE_PT_selection_sets(Panel):
bl_label = "Selection Sets"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.object and
context.object.type == 'ARMATURE' and
context.object.pose)
def draw(self, context):
layout = self.layout
arm = context.object
row = layout.row()
row.enabled = (context.mode == 'POSE')
# UI list
rows = 4 if len(arm.selection_sets) > 0 else 1
row.template_list(
"POSE_UL_selection_set", "", # type and unique id
arm, "selection_sets", # pointer to the CollectionProperty
arm, "active_selection_set", # pointer to the active identifier
rows=rows
)
# add/remove/specials UI list Menu
col = row.column(align=True)
col.operator("pose.selection_set_add", icon='ADD', text="")
col.operator("pose.selection_set_remove", icon='REMOVE', text="")
col.menu("POSE_MT_selection_sets_context_menu", icon='DOWNARROW_HLT', text="")
# move up/down arrows
if len(arm.selection_sets) > 0:
col.separator()
col.operator("pose.selection_set_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("pose.selection_set_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
# buttons
row = layout.row()
sub = row.row(align=True)
sub.operator("pose.selection_set_assign", text="Assign")
sub.operator("pose.selection_set_unassign", text="Remove")
sub = row.row(align=True)
sub.operator("pose.selection_set_select", text="Select")
sub.operator("pose.selection_set_deselect", text="Deselect")
class POSE_UL_selection_set(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
sel_set = item
layout.prop(item, "name", text="", icon='GROUP_BONE', emboss=False)
if self.layout_type in ('DEFAULT', 'COMPACT'):
layout.prop(item, "is_selected", text="")
class POSE_MT_selection_set_create(Menu):
bl_label = "Choose Selection Set"
def draw(self, context):
layout = self.layout
layout.operator("pose.selection_set_add_and_assign",
text="New Selection Set")
class POSE_MT_selection_sets_select(Menu):
bl_label = 'Select Selection Set'
@classmethod
def poll(cls, context):
return POSE_OT_selection_set_select.poll(context)
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_DEFAULT'
for idx, sel_set in enumerate(context.object.selection_sets):
props = layout.operator(POSE_OT_selection_set_select.bl_idname, text=sel_set.name)
props.selection_set_index = idx
# Operators ###################################################################
class PluginOperator(Operator):
"""Operator only available for objects of type armature in pose mode."""
@classmethod
def poll(cls, context):
return (context.object and
context.object.type == 'ARMATURE' and
context.mode == 'POSE')
class NeedSelSetPluginOperator(PluginOperator):
"""Operator only available if the armature has a selected selection set."""
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return 0 <= arm.active_selection_set < len(arm.selection_sets)
class POSE_OT_selection_set_delete_all(PluginOperator):
bl_idname = "pose.selection_set_delete_all"
bl_label = "Delete All Sets"
bl_description = "Deletes All Selection Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.clear()
return {'FINISHED'}
class POSE_OT_selection_set_remove_bones(PluginOperator):
bl_idname = "pose.selection_set_remove_bones"
bl_label = "Remove Selected Bones from All Sets"
bl_description = "Removes the Selected Bones from All Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
for selset in arm.selection_sets:
if bone.name in selset.bone_ids:
idx = selset.bone_ids.find(bone.name)
selset.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_move(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_move"
bl_label = "Move Selection Set in List"
bl_description = "Move the active Selection Set up/down the list of sets"
bl_options = {'UNDO', 'REGISTER'}
direction: EnumProperty(
name="Move Direction",
description="Direction to move the active Selection Set: UP (default) or DOWN",
items=[
('UP', "Up", "", -1),
('DOWN', "Down", "", 1),
],
default='UP',
options={'HIDDEN'},
)
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return len(arm.selection_sets) > 1
def execute(self, context):
arm = context.object
active_idx = arm.active_selection_set
new_idx = active_idx + (-1 if self.direction == 'UP' else 1)
if new_idx < 0 or new_idx >= len(arm.selection_sets):
return {'FINISHED'}
arm.selection_sets.move(active_idx, new_idx)
arm.active_selection_set = new_idx
return {'FINISHED'}
class POSE_OT_selection_set_add(PluginOperator):
bl_idname = "pose.selection_set_add"
bl_label = "Create Selection Set"
bl_description = "Creates a new empty Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
sel_sets = arm.selection_sets
new_sel_set = sel_sets.add()
new_sel_set.name = uniqify("SelectionSet", sel_sets.keys())
# select newly created set
arm.active_selection_set = len(sel_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_remove(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_remove"
bl_label = "Delete Selection Set"
bl_description = "Delete a Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.remove(arm.active_selection_set)
# change currently active selection set
numsets = len(arm.selection_sets)
if (arm.active_selection_set > (numsets - 1) and numsets > 0):
arm.active_selection_set = len(arm.selection_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_assign(PluginOperator):
bl_idname = "pose.selection_set_assign"
bl_label = "Add Bones to Selection Set"
bl_description = "Add selected bones to Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def invoke(self, context, event):
arm = context.object
if not (arm.active_selection_set < len(arm.selection_sets)):
bpy.ops.wm.call_menu("INVOKE_DEFAULT",
name="POSE_MT_selection_set_create")
else:
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
if bone.name not in act_sel_set.bone_ids:
bone_id = act_sel_set.bone_ids.add()
bone_id.name = bone.name
return {'FINISHED'}
class POSE_OT_selection_set_unassign(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_unassign"
bl_label = "Remove Bones from Selection Set"
bl_description = "Remove selected bones from Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
idx = act_sel_set.bone_ids.find(bone.name)
act_sel_set.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_select(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_select"
bl_label = "Select Selection Set"
bl_description = "Add Selection Set bones to current selection"
bl_options = {'UNDO', 'REGISTER'}
selection_set_index: IntProperty(
name='Selection Set Index',
default=-1,
description='Which Selection Set to select; -1 uses the active Selection Set',
options={'HIDDEN'},
)
def execute(self, context):
arm = context.object
if self.selection_set_index == -1:
idx = arm.active_selection_set
else:
idx = self.selection_set_index
sel_set = arm.selection_sets[idx]
for bone in context.visible_pose_bones:
if bone.name in sel_set.bone_ids:
bone.bone.select = True
return {'FINISHED'}
class POSE_OT_selection_set_deselect(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_deselect"
bl_label = "Deselect Selection Set"
bl_description = "Remove Selection Set bones from current selection"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
bone.bone.select = False
return {'FINISHED'}
class POSE_OT_selection_set_add_and_assign(PluginOperator):
bl_idname = "pose.selection_set_add_and_assign"
bl_label = "Create and Add Bones to Selection Set"
bl_description = "Creates a new Selection Set with the currently selected bones"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
bpy.ops.pose.selection_set_add('EXEC_DEFAULT')
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
class POSE_OT_selection_set_copy(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_copy"
bl_label = "Copy Selection Set(s)"
bl_description = "Copies the selected Selection Set(s) to the clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
context.window_manager.clipboard = to_json(context)
self.report({'INFO'}, 'Copied Selection Set(s) to Clipboard')
return {'FINISHED'}
class POSE_OT_selection_set_paste(PluginOperator):
bl_idname = "pose.selection_set_paste"
bl_label = "Paste Selection Set(s)"
bl_description = "Adds new Selection Set(s) from the Clipboard"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
import json
try:
from_json(context, context.window_manager.clipboard)
except (json.JSONDecodeError, KeyError):
self.report({'ERROR'}, 'The clipboard does not contain a Selection Set')
else:
# Select the pasted Selection Set.
context.object.active_selection_set = len(context.object.selection_sets) - 1
return {'FINISHED'}
# Helper Functions ############################################################
def menu_func_select_selection_set(self, context):
self.layout.menu('POSE_MT_selection_sets_select', text="Bone Selection Set")
def to_json(context) -> str:
"""Convert the selected Selection Sets of the current rig to JSON.
Selected Sets are the active_selection_set determined by the UIList
plus any with the is_selected checkbox on."""
import json
arm = context.object
active_idx = arm.active_selection_set
json_obj = {}
for idx, sel_set in enumerate(context.object.selection_sets):
if idx == active_idx or sel_set.is_selected:
bones = [bone_id.name for bone_id in sel_set.bone_ids]
json_obj[sel_set.name] = bones
return json.dumps(json_obj)
def from_json(context, as_json: str):
"""Add the selection sets (one or more) from JSON to the current rig."""
import json
json_obj = json.loads(as_json)
arm_sel_sets = context.object.selection_sets
for name, bones in json_obj.items():
new_sel_set = arm_sel_sets.add()
new_sel_set.name = uniqify(name, arm_sel_sets.keys())
for bone_name in bones:
bone_id = new_sel_set.bone_ids.add()
bone_id.name = bone_name
def uniqify(name: str, other_names: list) -> str:
"""Return a unique name with .xxx suffix if necessary.
Example usage:
>>> uniqify('hey', ['there'])
'hey'
>>> uniqify('hey', ['hey.001', 'hey.005'])
'hey'
>>> uniqify('hey', ['hey', 'hey.001', 'hey.005'])
'hey.002'
>>> uniqify('hey', ['hey', 'hey.005', 'hey.001'])
'hey.002'
>>> uniqify('hey', ['hey', 'hey.005', 'hey.001', 'hey.left'])
'hey.002'
>>> uniqify('hey', ['hey', 'hey.001', 'hey.002'])
'hey.003'
It also works with a dict_keys object:
>>> uniqify('hey', {'hey': 1, 'hey.005': 1, 'hey.001': 1}.keys())
'hey.002'
"""
if name not in other_names:
return name
# Construct the list of numbers already in use.
offset = len(name) + 1
others = (n[offset:] for n in other_names
if n.startswith(name + '.'))
numbers = sorted(int(suffix) for suffix in others
if suffix.isdigit())
# Find the first unused number.
min_index = 1
for num in numbers:
if min_index < num:
break
min_index = num + 1
return "{}.{:03d}".format(name, min_index)
# Registry ####################################################################
classes = (
POSE_MT_selection_set_create,
POSE_MT_selection_sets_context_menu,
POSE_MT_selection_sets_select,
POSE_PT_selection_sets,
POSE_UL_selection_set,
SelectionEntry,
SelectionSet,
POSE_OT_selection_set_delete_all,
POSE_OT_selection_set_remove_bones,
POSE_OT_selection_set_move,
POSE_OT_selection_set_add,
POSE_OT_selection_set_remove,
POSE_OT_selection_set_assign,
POSE_OT_selection_set_unassign,
POSE_OT_selection_set_select,
POSE_OT_selection_set_deselect,
POSE_OT_selection_set_add_and_assign,
POSE_OT_selection_set_copy,
POSE_OT_selection_set_paste,
)
# Store keymaps here to access after registration.
addon_keymaps = []
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Add properties.
bpy.types.Object.selection_sets = CollectionProperty(
type=SelectionSet,
name="Selection Sets",
description="List of groups of bones for easy selection",
override={'LIBRARY_OVERRIDABLE', 'USE_INSERTION'}
)
bpy.types.Object.active_selection_set = IntProperty(
name="Active Selection Set",
description="Index of the currently active selection set",
default=0,
override={'LIBRARY_OVERRIDABLE'}
)
# Add shortcuts to the keymap.
wm = bpy.context.window_manager
if wm.keyconfigs.addon is not None:
# wm.keyconfigs.addon is None when Blender is running in the background.
km = wm.keyconfigs.addon.keymaps.new(name='Pose')
kmi = km.keymap_items.new('wm.call_menu', 'W', 'PRESS', alt=True, shift=True)
kmi.properties.name = 'POSE_MT_selection_sets_select'
addon_keymaps.append((km, kmi))
# Add entries to menus.
bpy.types.VIEW3D_MT_select_pose.append(menu_func_select_selection_set)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
# Clear properties.
del bpy.types.Object.selection_sets
del bpy.types.Object.active_selection_set
# Clear shortcuts from the keymap.
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
# Clear entries from menus.
bpy.types.VIEW3D_MT_select_pose.remove(menu_func_select_selection_set)
if __name__ == "__main__":
import doctest
doctest.testmod()
register()
Extensions to the library, e.g. added or changed LanguageFrontends or Passes
no changes to or added components
Just downloaded cpg-9.1.3, changed gradle.properties and then the build.
Changes to the configuration gradle.properties for build
Stack trace
Stack trace in case of an Exception
Unexpected behavior
When the analysis terminates exception free but leads to unexpected graphs: Describe the difference between the generated graph and what you would have expected
Code of interest
Extensions to the library, e.g. added or changed LanguageFrontends or Passes
no changes to or added components
Just downloaded cpg-9.1.3, changed gradle.properties and then the build.
Changes to the configuration gradle.properties for build
The text was updated successfully, but these errors were encountered: