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|{.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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|{.lightbox} | At the launcher's main screen (example here with gmenu2x), press the <iclass="funkey-menu"></i> key |
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|{.lightbox} | At the launcher's main screen (example here with GMenu2X), press the <iclass="funkey-menu"></i> key |
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|{.lightbox} | Press the <iclass="funkey-up"></i> or <iclass="funkey-down"></i> keys until you see "**MOUNT USB**" |
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|{.lightbox} | Press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|{.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
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|{.lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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|{.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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|{.lightbox} | Manual zoom: The display is zoomed in/out manually |
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|{.lightbox} | Manual zoom: The display is zoomed in/out manually (not available with PicoArch)|
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- Press the <iclass="funkey-menu"></i> key again to exit from the
Copy file name to clipboardExpand all lines: docs/user_manual/tutorials/software/gb_palette.md
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**This tutorial applies to the previous OS update with the default emulators. For PicoArch GB/GBC emulator, palettes can now be set through the core options.**
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## Palette Description
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The default **FunKey S** Game Boy emulator: _[gnuboy][1]_ allows to
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set the palette used for grayscale when running DMG (original mono
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Gameboy) ROMs.
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Game Boy) ROMs.
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There are four variables for this purpose, allowing the background,
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window, and both sprite palettes to be colored differently. Each one
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|{.lightbox} | Press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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|{.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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|{.lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
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|{.lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
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|{.lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
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|{.lightbox} | In the FunKey folder, create a new folder _**.gnuboy**_ if it does not already exist. |
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|{.lightbox} | In the _**FunKey/.gnuboy/**_ folder create a file _**gnuboy.rc**_ if it does not already exist. |
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|{.lightbox} | Open the _**gnuboy.rc**_ file with a text editor and add the palette you want. |
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|{.lightbox} | Eject cleanly the USB drive from your computer |
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|{.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | Press the <iclass="funkey-menu"></i> key to return to the launcher screen |
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|{.lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
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|{.lightbox} | Launch any Game Boy game to see the results of your new palette settings. |
Copy file name to clipboardExpand all lines: docs/user_manual/tutorials/software/gba_bios.md
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**This tutorial applies to the previous OS update with the default emulators. For PicoArch emulators, BIOS files now go into _FunKey/.picoarch/system/_ folder.**
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Most retro-gaming console software emulators are able to run game ROMs
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directly.
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|{.lightbox} | Press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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|{.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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|{.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
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|{.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance/bios/**_ folder in this USB drive on your computer |
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|{.lightbox} | Eject cleanly the USB drive from your computer |
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|{.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | Press the <iclass="funkey-menu"></i> key to return to the launcher screen |
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BIOS file name: SCPH1001.BIN
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**Note: The BIOS location was recently moved to FunKey/.pcsx/bios, please read below.**
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### Installation procedure
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|**Display**|**Action**|
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|{.lightbox} | Press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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|{.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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|{.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**FunKey/.pcsx/bios**_ folder in this USB drive on your computer |
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|{.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**FunKey/.pcsx/bios/**_ folder in this USB drive on your computer |
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|{.lightbox} | Eject cleanly the USB drive from your computer |
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|{.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | Press the <iclass="funkey-menu"></i> key to return to the launcher screen |
|{.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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|{.lightbox} | At the launcher's main screen (example here with gmenu2x), press the <iclass="funkey-menu"></i> key |
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|{.lightbox} | At the launcher's main screen (example here with GMenu2X), press the <iclass="funkey-menu"></i> key |
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|{.lightbox} | Press the <iclass="funkey-up"></i> or <iclass="funkey-down"></i> keys until you see "**MOUNT USB**" |
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|{.lightbox} | Press the <iclass="funkey-A"></i> key twice to confirm |
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|{.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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|{.lightbox} | Press the <iclass="funkey-menu"></i> key to return to the launcher screen |
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|{.lightbox} | Navigate to the **Settings** tab using the <iclass="funkey-L"></i> or <iclass="funkey-R"></i> keys, select the **Wallpaper** icon using the <iclass="funkey-up"></i>, <iclass="funkey-down"></i>, <iclass="funkey-left"></i> or <iclass="funkey-right"></i> keys, then press the <iclass="funkey-A"></i> key |
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|{.lightbox} | Choose the wallpaper using the <iclass="funkey-L"></i>, <iclass="funkey-R"></i>, <iclass="funkey-up"></i>, <iclass="funkey-down"></i>, <iclass="funkey-left"></i> or <iclass="funkey-right"></i> keys, then press the <iclass="funkey-A"></i> key |
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|{.lightbox} | The selected wallpaper becomes the new gmenu2x wallpaper |
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|{.lightbox} | The selected wallpaper becomes the new GMenu2X wallpaper |
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Of course, you can remove wallpaper files from the **FunKey S**
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console as you would do with a USB memory stick, too!
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