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| 1 | +# GDevelop In-App Tutorial Documentation |
| 2 | + |
| 3 | +## How is handled the translation? |
| 4 | + |
| 5 | +To display the tutorial with different languages, every text that you will specify has to be an object `messageByLocale` with locales as keys and the translated sentence as value. |
| 6 | + |
| 7 | +For example, this will be the description of a tooltip: |
| 8 | + |
| 9 | +```json |
| 10 | +{ |
| 11 | + ..., |
| 12 | + "description": { |
| 13 | + "messageByLocale": { |
| 14 | + "en": "Click on the button", |
| 15 | + "fr-fr": "Cliquez sur le bouton" |
| 16 | + } |
| 17 | + } |
| 18 | +} |
| 19 | +``` |
| 20 | + |
| 21 | +Note: If the user language is not available, it will fallback to english. |
| 22 | + |
| 23 | +## JSON Structure |
| 24 | + |
| 25 | +An in-app tutorial is a JSON with 4 fields: |
| 26 | + |
| 27 | +```json |
| 28 | +{ |
| 29 | + "id": "physics2-joints", |
| 30 | + "flow": [...], |
| 31 | + "editorSwitches": {...}, |
| 32 | + "endDialog": {...} |
| 33 | +} |
| 34 | +``` |
| 35 | + |
| 36 | +### `id` |
| 37 | + |
| 38 | +This id is a string that should be unique across all in-app tutorials. |
| 39 | + |
| 40 | +### `endDialog` |
| 41 | + |
| 42 | +This field holds the content for the dialog that will displayed after the user has completed the last step of the [flow](#flow). |
| 43 | + |
| 44 | +It's a field that contains an array under the `content` key. |
| 45 | + |
| 46 | +The array contains either: |
| 47 | + |
| 48 | +- an image (that can be clickable if `linkHref` field is provided) |
| 49 | + |
| 50 | + ```json |
| 51 | + { |
| 52 | + ..., |
| 53 | + "endDialog": { |
| 54 | + "content": [ |
| 55 | + ..., |
| 56 | + { |
| 57 | + "image": { |
| 58 | + "imageSource": "https://resources.gdevelop-app.com/...", |
| 59 | + "linkHref": "https://gdevelop.io" |
| 60 | + } |
| 61 | + ] |
| 62 | + } |
| 63 | + } |
| 64 | + ``` |
| 65 | + |
| 66 | +- a text |
| 67 | + |
| 68 | + ```json |
| 69 | + { |
| 70 | + ..., |
| 71 | + "endDialog": { |
| 72 | + "content": [ |
| 73 | + ..., |
| 74 | + { |
| 75 | + "text": { |
| 76 | + "messageByLocale": { |
| 77 | + "en": "you made it until the end of the tutorial!" |
| 78 | + } |
| 79 | + } |
| 80 | + } |
| 81 | + ] |
| 82 | + } |
| 83 | + } |
| 84 | + ``` |
| 85 | + |
| 86 | +### `flow` |
| 87 | + |
| 88 | +A flow is an array of steps. |
| 89 | + |
| 90 | +A step is more or less an element to highlight plus a trigger that can be detected programmatically to decide to go to the next step. |
| 91 | + |
| 92 | +Here is the structure of a step (all fields are optional): |
| 93 | + |
| 94 | +- `id` (string): Id of the step (useful for shortcuts and editor switches) |
| 95 | +- `elementToHighlightId` (string): the CSS selector of the element to highlight |
| 96 | +- `nextStepTrigger`: See [Triggers](#triggers) |
| 97 | +- `tooltip`: See [Tooltip](#tooltip) |
| 98 | +- `isTriggerFlickering`(true): Useful when a DOM mutation is not caught and the presence trigger is not fired. |
| 99 | +- `shortcuts`: List of steps that the flow can use as shortcuts. |
| 100 | + - `stepId`: id of the step to jump to |
| 101 | + - `trigger`: DOM trigger (presence of absence of element) |
| 102 | +- `skippable` (true): if the step can be skipped (useful when the user interaction can result in this step not being mandatory) |
| 103 | +- `isOnClosableDialog` (true): if the step is on a closable dialog, if the element to highlight is missing (meaning the dialog has been closed), the flow will go back to the previous step that is not on a closable dialog. |
| 104 | + |
| 105 | +#### **Triggers** |
| 106 | + |
| 107 | +At the moment, only one trigger can be specified to go the next step. Here is the list of supported triggers: |
| 108 | + |
| 109 | +- `presenceOfElement` (string): the CSS selector of an element present in the DOM |
| 110 | +- `absenceOfElement` (string): the CSS selector of an element absent from the DOM |
| 111 | +- `valueHasChanged` (true): the CSS selector of an input whose value has changed |
| 112 | +- `instanceAddedOnScene` (string): the name of an object for which an instance has been added on the scene |
| 113 | +- `previewLaunched` (true): a preview has been launched |
| 114 | +- `clickOnTooltipButton` (string): the label of the button displayed in the tooltip that the user has to click to go to the next step. |
| 115 | + |
| 116 | +Notes: |
| 117 | + |
| 118 | +- You can learn about CSS selectors [here](https://www.w3schools.com/cssref/css_selectors.asp). |
| 119 | + |
| 120 | +#### **Tooltip** |
| 121 | + |
| 122 | +For each step, you can specify a tooltip to display next to the element you want to highlight. A tooltip contains the 3 following fields: |
| 123 | + |
| 124 | +- `title`: (optional) Translated text |
| 125 | +- `description`: (optional) Translated text |
| 126 | +- `placement`: The placement of the tooltip relatively to the element to highlight. Either one of those values: `bottom`, `top`, `left`, `right` (default value `bottom`) |
| 127 | + |
| 128 | +Notes: |
| 129 | + |
| 130 | +- At least one field among `title` and `description` should be provided. If you don't want to display a tooltip, do not provide the `tooltip` field in your step. |
| 131 | + |
| 132 | +### `editorSwitches` |
| 133 | + |
| 134 | +The orchestrator detects when the user went into an editor (either the home page, a scene editor or an events sheet) that does not allow the tutorial to be continued. |
| 135 | + |
| 136 | +For this to work, you must provide the editor switches that happen during your tutorial. Here is how to do it: |
| 137 | + |
| 138 | +If your flow contains a step with id `ClickOnCreateObjectButton` (that should happen in the scene editor) and another step `ClickOnAddEventButton` (that should happen in the events sheet), here is what the field should look like: |
| 139 | + |
| 140 | +```json |
| 141 | +{ |
| 142 | + ..., |
| 143 | + "editorSwitches": { |
| 144 | + { |
| 145 | + "ClickOnCreateObjectButton": "Scene", |
| 146 | + "ClickOnAddEventButton": "EventsSheet", |
| 147 | + } |
| 148 | + } |
| 149 | +} |
| 150 | +``` |
| 151 | + |
| 152 | +Notes: |
| 153 | + |
| 154 | +- The possible values for the expected editor are: `Scene`, `EventsSheet`, `Home` (other editors are not supported at the moment) |
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