DOOM3-BFG Support? #99
Ecl1pseGST
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What's the difference between DOOM3 and DOOM3 BFG? There is config for the former, i suppose it's easy to tune it for bfg, if any tuning is needed at all. |
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I don't know exactly. RBDOOM3BFG has PBR and normal map support, reflection
probes, light volumes, other changes. I asked them how i can use Radiant
and they said no you need Trenchbroom, Radiant would need tweaked to
support it. I can map for Quake 4 and regular DOOM3 just fine but i can't
access RBDOOM3BFG upgraded textures/entities/etc. I have fiddled a little
with Trenchbroom i suppose learning it wouldn't be the worst thing but till
now all i've really done is make COD Zombie maps and a Quake Live map
that's almost done, and COD being a modified RTCW engine still uses Radiant
so with some control changes NRC feels just like home.
…On Fri, Mar 25, 2022 at 1:32 PM Garux ***@***.***> wrote:
What's the difference between DOOM3 and DOOM3 BFG? There is config for the
former, i suppose it's easy to tune it for bfg, if any tuning is needed at
all.
There is also darkradiant, focused on idtech4 specific features support.
NRC idtech4 support isn't that great, it's focused on general editing
convenience.
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If it's about porting some texture format loader, i'm in. |
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Is there any chance of future DOOM3 BFG support? RBDOOM3 BFG in particular looks beautiful and i would love to make a level for it for a project idea i have, but it seems to only work with Trenchbroom, and i would MUCH rather use Radiant.
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