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main.rs
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#![feature(type_alias_enum_variants)]
#![feature(vec_remove_item)]
#![allow(non_snake_case)]
#[macro_use]
extern crate log;
extern crate env_logger;
extern crate actix;
extern crate actix_web;
extern crate serde;
extern crate serde_json;
extern crate redis;
extern crate set;
extern crate rand;
use rand::prelude::*;
use serde_json::{Result as JSON_Result};
use serde::{Deserialize, Serialize};
use actix::*;
use actix_web::server::HttpServer;
use actix_web::{ws, App, Error, HttpRequest, HttpResponse};
mod server;
/// This is our websocket route state, this state is shared with all route
/// instances via `HttpContext::state()`
struct WsSessionState {
addr: Addr<server::Server>,
}
/// Entry point for our route
fn chat_route(req: &HttpRequest<WsSessionState>) -> Result<HttpResponse, Error> {
ws::start(
req,
WsSession {
id: 0
},
)
}
struct WsSession {
/// unique session id
id: usize,
}
impl Actor for WsSession {
type Context = ws::WebsocketContext<Self, WsSessionState>;
/// Method is called on actor start.
/// We register ws session with Server
fn started(&mut self, _ctx: &mut Self::Context) {
// we'll start heartbeat process on session start.
// self.hb(ctx);
// create random id for session
let mut rng = rand::thread_rng();
self.id = rng.gen();
}
}
#[derive(Serialize, Deserialize)]
struct Event<'a> {
eventType: &'a str,
username: Option<&'a str>,
roomName: Option<&'a str>,
gameType: Option<&'a str>,
selected: Option<&'a str>,
}
fn event_router(ctx: &mut ws::WebsocketContext<WsSession, WsSessionState>, id: usize, event: Event) {
match event.eventType {
"joinRoom" => {
error!("joinRoom Event!");
let addr = ctx.address();
ctx.state().addr.do_send(server::Join {
addr: addr.recipient(),
id: id,
username: match event.username {
Some(u) => u,
None => "",
}.to_string(),
room_name: match event.roomName {
Some(u) => u,
None => "",
}.to_string(),
});
},
"setGameType" => {
error!("setGameType Event!");
ctx.state().addr.do_send(server::SetGameType {
game_type: match event.gameType {
Some(u) => u,
None => "",
}.to_string(),
room_name: match event.roomName {
Some(u) => u,
None => "",
}.to_string(),
});
},
"startGame" => {
error!("startGame Event!");
ctx.state().addr.do_send(server::StartGame {
room_name: match event.roomName {
Some(u) => u,
None => "",
}.to_string(),
});
},
"verifySet" => {
error!("VerifySet Event!");
ctx.state().addr.do_send(server::VerifySet {
id: id,
room_name: match event.roomName {
Some(u) => u,
None => "",
}.to_string(),
selected: match event.selected {
Some(s) => s,
None => "",
}.to_string(),
});
},
_ => {
error!("No handler for event type: {}", event.eventType);
}
};
}
/// Handle messages from chat server, we simply send it to peer websocket
impl Handler<server::Message> for WsSession {
type Result = ();
fn handle(&mut self, msg: server::Message, ctx: &mut Self::Context) {
ctx.text(msg.0);
}
}
/// Handler for ws::Message message
impl StreamHandler<ws::Message, ws::ProtocolError> for WsSession {
fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) {
error!("handle");
match msg {
ws::Message::Text(text) => {
error!("msg recived {}", text);
let event: Event = match serde_json::from_str(text.as_str()) {
JSON_Result::Ok(event) => {
event
},
_ => {
Event {
eventType: "Invalid data format",
username: None,
roomName: None,
gameType: None,
selected: None,
}
}
};
event_router(ctx, self.id, event);
},
ws::Message::Close(_) => {
ctx.stop();
},
_ => error!("Message type not handled")
}
}
}
fn main() {
env_logger::init();
let sys = actix::System::new("multiplayer-server");
// Create Http server with websocket support
HttpServer::new(move || {
// Start server actor in separate thread
let addr = Arbiter::start(|_| server::Server::default());
// Websocket sessions state
let state = WsSessionState { addr };
App::with_state(state)
// websocket
.resource("/", |r| r.route().f(chat_route))
}).bind("0.0.0.0:3001")
.unwrap()
.start();
let _ = sys.run();
}
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(2 + 2, 4);
}
}