(hackathon 2026)
Building .world files by typing out the json schema can become quite unwieldy for large models.
It would be great to have a simple GUI, based of on doc/world_builder_declarations.schema.json,
to build models incrementally and have immediate visual feedback.
To avoid large and heavy handed graphics pipelines, I propose we either use:
- floooh/sokol + ocornut/imgui
- raysan5/raylib + ocornut/imgui + raylib-extras/rlImGui.
The sokol stack is 1 less dependency and allows for more control.
The raylib stack requires the compatibility layer but is much simpler
to use.
(hackathon 2026)
Building .world files by typing out the json schema can become quite unwieldy for large models.
It would be great to have a simple GUI, based of on doc/world_builder_declarations.schema.json,
to build models incrementally and have immediate visual feedback.
To avoid large and heavy handed graphics pipelines, I propose we either use:
The sokol stack is 1 less dependency and allows for more control.
The raylib stack requires the compatibility layer but is much simpler
to use.