Game Info
Game Title: Shantae Advance: Risky Revolution
TID: SARR
REG: USA
SAVETYPE: SRAM_256K
Hicode:
Bitmap:
Hardware
Console: DS
Flashcard: DSpico
GBARunner3 info
Commit: 4683f8b
Build Date: 19 Apr 2025
Branch: develop
MJP on repo: no
Base Shift:
M-JIT Patches: ✔
No JIT:
SMoC Patches:
wram icache:
Compatibility: Minor Issues
Notes:
There's some flickering in the text boxes, and the textbox jumps to the middle of the screen while saving in checkpoints and savepoints.
Needs manual JIT patches to fix soft reset and increase performance, but there's a catch: This game doesn't have a standard GBA header; the whole Game Title and Game Code (TID) fields are empty, so we need to manually craft a header if we want to have MJP detection to work on this.
Game savetype is SRAM, but the rom has EEPROM strings to break some emulators saving process, including GBARunner3.
Here is a .bps Patch and the .json config file to fix the mentioned issues.
Shantae Advance - Risky Revolution - Header Fix + Save Fix.zip
SARR00.json
Game Info
Game Title: Shantae Advance: Risky Revolution
TID: SARR
REG: USA
SAVETYPE: SRAM_256K
Hicode:
Bitmap:
Hardware
Console: DS
Flashcard: DSpico
GBARunner3 info
Commit: 4683f8b
Build Date: 19 Apr 2025
Branch: develop
MJP on repo: no
Base Shift:
M-JIT Patches: ✔
No JIT:
SMoC Patches:
wram icache:
Compatibility: Minor Issues
Notes:
There's some flickering in the text boxes, and the textbox jumps to the middle of the screen while saving in checkpoints and savepoints.
Needs manual JIT patches to fix soft reset and increase performance, but there's a catch: This game doesn't have a standard GBA header; the whole Game Title and Game Code (TID) fields are empty, so we need to manually craft a header if we want to have MJP detection to work on this.
Game savetype is SRAM, but the rom has EEPROM strings to break some emulators saving process, including GBARunner3.
Here is a .bps Patch and the .json config file to fix the mentioned issues.
Shantae Advance - Risky Revolution - Header Fix + Save Fix.zip
SARR00.json