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Description
Minecraft Version
1.21.x
Mod Loader Version
1.21.1
Mod Version
latest version
Describe the Issue
Hello,
I would like to report an issue related to the Smiting (Blacksmith) stat in the LevelZ additional stats system.
While testing on a dedicated server, I found that the explosion knockback resistance granted by the Smiting stat completely blocks Wind Charge self-jump mechanics.
Specifically, when a player uses a Wind Charge on themselves, the upward knockback does not apply at all if the explosion knockback resistance from Smiting is present.
Important details:
It is not a crash or log error, but a gameplay logic issue.
The explosion knockback resistance affects not only explosions, but also mechanics that rely on explosion-based velocity application (such as Wind Charge self-jumps).
From a gameplay perspective, this behavior feels unintended:
Wind Charge self-movement is a core vanilla mechanic.
Completely nullifying it due to a stat bonus can break mobility and player expectations.
Explosion knockback resistance is usually expected to reduce damage or external knockback, not block intentional self-movement mechanics.
Suggestion:
Exclude Wind Charge (or similar self-applied mechanics) from being affected by explosion knockback resistance, or
Provide a config option to disable this interaction, or
Adjust the logic so explosion knockback resistance does not fully cancel velocity application.
I believe this stat interaction is unnecessary and harmful to gameplay balance, especially on servers.
Thank you for your work, and I hope this can be improved.
Additionally, I would like to suggest an improvement related to magic scaling:
Currently, Spell Power–based magic damage does not seem to scale directly with any dedicated magic stat.
It would be very helpful if the magic-related stat could increase Spell Power damage output, similar to how physical stats scale melee or ranged damage.
This would:
Make magic builds feel more rewarding and scalable
Improve build diversity and stat clarity
Align magic progression with other combat archetypes
Even a small or configurable scaling factor would be greatly appreciated.
latest.log
No need
Do you use any other mods except the required ones?
No response