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roleinfo.js
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2515 lines (2476 loc) · 86.3 KB
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//colors
var towncolor = '#7fff00';
var mafiacolor = '#dd0000';
var covencolor = '#bf5fff';
var vampcolor = '#7b8968';
var floraecolor = '#228f41';
var positivecolor = '#FFFF0A';
var negativecolor = '#0A0AFF';
var godcolor = '#FFC000';
var sincolor = '#92D050';
var randcolor = '#49a9d0';
var neutcolor = '#cccccc';
var anycolor = '#F5F5F5';
var mystcolor = '#D7B4F3';
var overcolor = '#15F4EE';
var hilitecolor = '#A78A52';
//Generic goals
var towngoal = 'Lynch every criminal and evildoer.';
var mafiagoal = 'Kill anyone that will not submit to the Mafia.';
var covengoal = 'Kill all who would oppose the Coven.';
var vampgoal = 'Convert or kill all who would oppose you.';
var floraegoal = 'Exterminate anyone that would harm your tribe.';
var electricgoal = 'Kill all who will not submit to technology.';
var roles = [
// === VANILLA ROLES ===
// TOWN INVESTIGATIVE VANILLA
{
rolename: 'sheriff',
alignment: 'town investigative',
abilities: ['Interrogate one person each night for suspicious activity.'],
attributes: ['You will know if your target is suspicious.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'investigator',
alignment: 'town investigative',
abilities: ['Investigate one person each night for a clue to their role.'],
attributes: ['None.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'lookout',
alignment: 'town investigative',
abilities: ['Watch one person at night to see who visits them.'],
attributes: ['None.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'tracker',
alignment: 'town investigative',
abilities: ['Track one person at night to see who they visit.'],
attributes: ['None.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'spy',
alignment: 'town investigative',
abilities: ["You may bug a player's house to see what happens to them that night."],
attributes: ['You will know who the Mafia and Coven visit each night.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'psychic',
alignment: 'town investigative',
abilities: ['Receive a vision every night.'],
attributes: [
'On odd nights you will have a vision of three players, at least one will be Evil.',
'On even nights you will have a vision of two players, at least one will be Good.',
'All Town roles and Neutral Benign roles appear as Good, all other roles appear as Evil.',
],
targeting: [],
goal: towngoal,
color: towncolor,
},
// TOWN KILLING VANILLA
{
rolename: 'jailor',
alignment: 'town killing',
attack: 'Unstoppable',
abilities: ['You may choose one person during the day to jail for the night.'],
attributes: [
'You may anonymously talk with your prisoner.',
'You can choose to execute your prisoner.',
"The jailed target can't perform their night ability.",
'If you execute a Town member, you forfeit further executions.',
],
day_targeting: ['living other'],
targeting: ['jailed notfirst'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'vampire hunter',
alignment: 'town killing',
attack: 'Basic',
abilities: ['Check for Vampires each night.'],
attributes: [
'If you visit a Vampire you will attack them.',
'If a Vampire visits you, you will attack them.',
'You can hear Vampires at night.',
'If all the Vampires die you will become a Vigilante with one bullet.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'veteran',
alignment: 'town killing',
attack: 'Powerful',
abilities: ['Decide if you will go on alert.'],
attributes: [
'While on alert, you gain Basic Defense.',
'While on alert, you will deliver a Powerful attack to anyone who visits you.',
'You can only go on alert 3 times.',
'You cannot be roleblocked.',
],
targeting: ['self'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'vigilante',
alignment: 'town killing',
attack: 'Basic',
abilities: ['Choose to take justice into your own hands and shoot someone.'],
attributes: ['If you shoot another Town member you will commit suicide over the guilt.', 'You can only shoot your gun 3 times.'],
targeting: ['living other notfirst'],
goal: towngoal,
color: towncolor,
},
// TOWN PROTECTIVE VANILLA
{
rolename: 'doctor',
alignment: 'town protective',
abilities: ['Heal one person each night, granting them Powerful Defense.'],
attributes: ['You may only heal yourself once.', 'You will know if your target is attacked.'],
targeting: ['living'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'bodyguard',
alignment: 'town protective',
attack: 'Powerful',
abilities: ['Protect a player from direct attacks at night.'],
attributes: [
'If your target is directly attacked or is the victim of a harmful visit, you and the visitor will fight.',
'If you successfully protect someone you can still be healed.',
'You have one bulletproof vest.',
],
targeting: ['living'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'crusader',
alignment: 'town protective',
attack: 'Basic',
abilities: ['Protect one person other than yourself during the night.'],
attributes: [
'Grant your target Powerful defense.',
'You will know if your target is attacked.',
'You attack one person who visits your target on the same night.',
'You do not attack vampires, but you do block their attacks.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'trapper',
alignment: 'town protective',
attack: 'Powerful',
abilities: ["You may set up a Trap at another player's house."],
attributes: [
'Traps take one day to build.',
'Traps can be torn down by selecting yourself at night.',
'You may only have one Trap out at a time.',
'Traps will trigger upon visits, but will only harm attackers.',
'You will know the roles of all the players that visit your trapped target.',
],
targeting: ['living other notfirst'],
goal: towngoal,
color: towncolor,
},
// TOWN SUPPORT VANILLA
{
rolename: 'escort',
alignment: 'town support',
abilities: ['Distract someone each night.'],
attributes: ["Distraction blocks your target from using their role's night ability.", 'You cannot be roleblocked.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'mayor',
alignment: 'town support',
abilities: ['You may reveal yourself as the Mayor of the Town.'],
attributes: ['Once you have revealed yourself as Mayor your vote counts as 3 votes.', 'You may not be Healed once you have revealed yourself.', 'Once revealed, you can\'t whisper, or be whispered to.'],
day_targeting: ['self'],
targeting: [],
goal: towngoal,
color: towncolor,
},
{
rolename: 'medium',
alignment: 'town support',
abilities: ['When dead, seance a living person at night.'],
attributes: ['You will speak to the dead anonymously each night you are alive.', 'You may only seance a living person once.'],
targeting: [],
day_dead_targeting: ['living'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'transporter',
alignment: 'town support',
abilities: ['Choose two people to transport at night.'],
attributes: ['Transporting two people swaps all targets against them.', 'You may transport yourself.', 'Your targets will know they were transported.'],
targeting: ['living', 'living'],
goal: towngoal,
color: towncolor,
},
{
rolename: 'retributionist',
alignment: 'town support',
abilities: ['You may raise a dead Town member and use their ability on a player.'],
attributes: ['Create zombies from dead true-hearted Town players.', 'Use their abilities on your second target.', 'Each zombie can be used once before it rots.'],
targeting: ['dead town notfirst', 'living'],
goal: towngoal,
color: towncolor,
},
// MAFIA KILLING VANILLA
{
rolename: 'godfather',
alignment: 'mafia killing',
attack: 'Basic',
defense: 'Basic',
abilities: ['You may choose to attack a player each night.'],
attributes: ['If there is a Mafioso they will attack the target instead of you.', 'You will appear to be innocent to the Sheriff.', 'You can talk with the other Mafia at night.'],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'mafioso',
alignment: 'mafia killing',
attack: 'Basic',
abilities: ["Carry out the Godfather's orders."],
attributes: ["You can attack if the Godfather doesn't give you orders.", 'If the Godfather dies you will become the next Godfather.', 'You can talk with the other Mafia at night.'],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'ambusher',
alignment: 'mafia killing',
attack: 'Basic',
abilities: ['You may choose to lie in wait outside your targets house.'],
attributes: [
'You will attack one player who visits your target.',
'All players visiting your target will learn your name.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
// MAFIA SUPPORT VANILLA
{
rolename: 'blackmailer',
alignment: 'mafia support',
abilities: ['Choose one person each night to blackmail.'],
attributes: [
'Blackmailed targets cannot talk during the day.',
'You can hear private messages.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'consigliere',
alignment: 'mafia support',
abilities: ['Check one person for their exact role each night.'],
attributes: ['If there are no kill capable Mafia roles left you will become a Mafioso.', 'You can talk with the other Mafia at night.'],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'consort',
alignment: 'mafia support',
abilities: ['Distract someone each night.'],
attributes: [
"Distraction blocks your target from using their role's night ability.",
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
// MAFIA DECEPTION VANILLA
{
rolename: 'disguiser',
alignment: 'mafia deception',
abilities: ['Disguise a mafia member as a non-mafia member to alter their identity.'],
attributes: [
'The disguised Mafia member will appear to have the same role as the non-Mafia member to the Investigator and Sheriff, will appear to be the other person to a Lookout, and Mafia visits are disregarded by Spy.',
],
targeting: ['living mafia', 'living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'framer',
alignment: 'mafia deception',
abilities: ['Choose someone to frame at night.'],
attributes: [
'If your target is interrogated they will appear suspicious.',
'If your target is investigated they will appear as a Framer.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'forger',
alignment: 'mafia deception',
abilities: ['Choose a person and rewrite their role and last will at night.'],
attributes: [
'If a target dies, their role and last will is replaced with your forgery.',
'You may only perform 2 forgeries.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'janitor',
alignment: 'mafia deception',
abilities: ['Choose a person to clean at night.'],
attributes: [
"If your target dies their role and last will won't be revealed to the Town.",
'Only you will see the cleaned targets role and last will.',
'You may only perform 3 cleanings.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'hypnotist',
alignment: 'mafia deception',
abilities: ['You may sneak into a players house at night and plant a memory.'],
attributes: ['A planted memory will confuse the player.', 'If there are no kill capable Mafia roles left you will become a Mafioso.', 'You can talk with the other Mafia at night.'],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
// COVEN VANILLA
{
rolename: 'coven leader',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may choose to Control someone each night.'],
attributes: [
'Your victim will know they are being controlled.',
'With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.',
'You will know the role of the player you control.',
],
targeting: ['living noncoven', 'living'],
goal: covengoal,
color: covencolor,
},
{
rolename: 'hex master',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may choose to Hex a player each night.'],
attributes: [
'Players are not notified upon being hexed.',
'Hexed targets will have their investigative results changed.',
'When all living non-Coven players are hexed, all hexed players will be dealt an Unstoppable attack.',
'With the Necronomicon, you gain Astral and Basic attacks.',
],
targeting: ['living noncoven'],
goal: covengoal,
color: covencolor,
},
{
rolename: 'medusa',
alignment: 'coven evil',
attack: 'Powerful',
abilities: ['You may choose to Stone Gaze all visitors at night.'],
attributes: ['You may choose to stone gaze thrice.', "Your victims's last wills and roles will not be revealed.", 'With the Necronomicon, you may visit players and turn them to stone.'],
targeting: ['self'],
necronomicon_targeting: ['living'],
goal: covengoal,
color: covencolor,
},
{
rolename: 'necromancer',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may reanimate a dead player and use their ability on a player.'],
attributes: [
'Create zombies from dead players who use their abilities on your second target.',
'Each zombie can be used once before it rots.',
'With the Necronomicon, select yourself to summon a ghoul to Basic attack your target.',
],
targeting: ['dead notfirst', 'living'],
necronomicon_targeting: ['self', 'living'],
goal: covengoal,
color: covencolor,
},
{
rolename: 'poisoner',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may choose to poison a player each night.'],
attributes: ['Your poisons take one day to take effect.', 'Poison can be removed by Heals.', 'With the Necronomicon, your poison can no longer be Healed.'],
targeting: ['living noncoven'],
goal: covengoal,
color: covencolor,
},
{
rolename: 'potion master',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may choose to use a potion on a player each night.'],
attributes: ['You may choose to use a Heal, reveal, or attack potion on a player.', 'Each potion has a three day cooldown.', 'With the Necronomicon, your potions no longer have a cooldown.'],
targeting: ['living other'],
goal: covengoal,
color: covencolor,
},
// NEUTRAL BENIGN VANILLA
{
rolename: 'survivor',
alignment: 'neutral benign',
abilities: ['Put on a bulletproof vest at night, granting you Basic Defense.'],
attributes: ['You can only use the bulletproof vest 4 times.'],
targeting: ['self'],
goal: 'Live to the end of the game.',
color: '#dddd00',
},
{
rolename: 'amnesiac',
alignment: 'neutral benign',
abilities: ['Remember who you were by selecting a graveyard role.'],
attributes: ['When you choose a role it will be revealed to all the players in the game.'],
goal: 'Remember who you were and complete that role\'s objective.',
targeting: ['dead notfirst'],
color: '#22ffff',
},
{
rolename: 'guardian angel',
alignment: 'neutral benign',
abilities: ['Keep your target alive.'],
attributes: [
'Your target can be any player except an Executioner, Jester, or another Guardian Angel.',
'If your target is killed you will become a Survivor without any bulletproof vests.',
'Twice a game you may Heal and Purge your target. This may be done from the grave. Watching over a player ignores Jail.',
],
targeting: ['target'],
goal: 'Keep your target alive until the end of the game.',
color: '#FFFFFF',
},
// NEUTRAL EVIL VANILLA
{
rolename: 'executioner',
alignment: 'neutral evil',
attack: 'None',
defense: 'Basic',
abilities: ['Trick the Town into lynching your target.'],
attributes: ['Your target can be any Townmember except a Jailor or Mayor.', 'If your target is killed at night you will become a Jester.'],
targeting: [],
goal: 'Get your target lynched at any cost.',
color: '#CCCCCC',
},
{
rolename: 'jester',
alignment: 'neutral evil',
abilities: ['Trick the Town into voting against you.'],
attributes: ['If you are lynched you may kill one of your guilty or abstaining voters the following night.'],
targeting: [],
dead_targeting: ['living'],
goal: 'Get yourself lynched by any means necessary.',
color: '#f7b3da',
},
{
rolename: 'witch',
alignment: 'neutral evil',
abilities: ['Control someone each night.'],
attributes: [
'You have a mystical barrier that grants you Basic defense until you are attacked.',
'Your victim will know they are being controlled.',
'You will know the role of the player you Control.',
],
targeting: ['living other', 'living'],
goal: 'Survive to see the Town lose the game.',
color: covencolor,
},
// NEUTRAL KILLING VANILLA
{
rolename: 'serial killer',
alignment: 'neutral killing',
attack: 'Basic',
defense: 'Basic',
abilities: ['You may choose to attack a player each night.'],
attributes: [
'If you are roleblocked you will attack the roleblocker in addition to your target (Escorts and Consorts only).',
'Roleblockers that target you will have their last will covered in blood making it unreadable.',
'You can choose to be cautious and not kill roleblockers.',
],
targeting: ['living other'],
goal: 'Kill everyone who would oppose you.',
color: '#336eff',
},
{
rolename: 'arsonist',
alignment: 'neutral killing',
attack: 'Unstoppable',
defense: 'Basic',
abilities: ['You may Douse someone in gasoline or ignite Doused targets.'],
attributes: [
'Select yourself to ignite doused people dealing an Unstoppable attack.',
'You will douse anybody that visits you.',
'If you take no action, you will attempt to clean gasoline off yourself.',
'Doused targets will have their Investigator results changed. Non-Arsonists will not know they were doused.',
],
targeting: ['living'],
goal: 'Live to see everyone else burn.',
color: '#ee7600',
},
{
rolename: 'werewolf',
alignment: 'neutral killing',
attack: 'Powerful',
defense: 'Basic',
abilities: ['Transform into a Werewolf during the full moon.'],
attributes: ["You will Rampage at a player's house when you attack.", 'If you do not select a target you will stay home and Rampage at your home.'],
targeting: ['living other fullmoon'],
goal: 'Kill everyone who would oppose you.',
color: '#9f703a',
},
{
rolename: 'juggernaut',
alignment: 'neutral killing',
attack: 'Powerful',
defense: 'Basic',
abilities: ['You may choose to attack a player on Full-Moon nights.'],
attributes: [
'With each kill your powers grow.',
'On your first kill, you may attack every night.',
'On your second kill, you Rampage when you attack.',
'On your third kill, you ignore all effects that would protect a player.',
],
targeting: ['living other notfirst'],
goal: 'Kill everyone who would oppose you.',
color: '#a12b56',
},
// NEUTRAL CHAOS VANILLA
{
rolename: 'pirate',
alignment: 'neutral chaos',
attack: 'Powerful',
abilities: ['Choose a player to plunder each night.'],
attributes: ['When you plunder a player, you will duel the player for their valuables.', 'If the player defends against your attack, you get no loot.'],
day_targeting: ['living other'],
targeting: [],
goal: 'Successfully plunder two players.',
color: '#edc240',
},
{
rolename: 'plaguebearer',
alignment: 'neutral chaos',
attack: 'None',
defense: 'Basic',
abilities: ['You may choose to infect a player with the Plague each night.'],
attributes: [
'Infected players spread the Plague on visiting or being visited.',
'Infection cannot be protected against or removed.',
'Players will not know they have been infected.',
'When all living players are infected, you will become Pestilence.',
],
targeting: ['living other'],
goal: 'Infect all living players and become Pestilence.',
color: '#cfff63',
},
{
rolename: 'pestilence',
alignment: 'neutral chaos',
attack: 'Powerful',
defense: 'Invincible',
abilities: ['You may choose to Rampage at a player\'s house each night.'],
attributes: [
'You will attack anyone that visits you or your target.',
'You cannot be roleblocked or controlled.',
'If you are jailed you will attack the Jailor.',
'You cannot be killed at night.',
],
targeting: ['living other'],
goal: 'Kill all who would oppose you.',
color: '#424242; text-shadow: 0px 0px 5px #cfff63',
},
{
rolename: 'vampire',
alignment: 'neutral chaos',
attack: 'Basic',
abilities: ['Convert others to Vampires at night.'],
attributes: [
'Vampires vote at night to bite a target.',
'The youngest Vampire will visit the target at night.',
'If your target cannot be converted, they will instead be dealt a Basic attack.',
],
targeting: ['living nonvampire'],
goal: 'Convert everyone who would oppose you.',
color: '#7b8968',
},
// === CUSTOM ROLES ====
// TOWN INVESTIGATIVE CUSTOM
{
rolename: 'occultist',
alignment: 'town investigative',
abilities: ['Investigate one person at night for Occult activities.'],
attributes: [
'You will know if your target participates in Occult activities.',
'Occult roles: Doctors, Mediums, Psychics, Retributionist, other Occultists, Hypnotists, Witches, Coven members, Guardian Angels, Vampires, Plaguebearers, Pestilence, Juggernauts, Werewolves.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'gossip',
alignment: 'town investigative',
abilities: ['Investigate one role slot at night to see who the player in that role slot visits.'],
attributes: ['Your night action does not count as a visit.', 'If the role slot is Any, you will be told which general alignment that role slot was rolled as (Town, Mafia, Coven, Neutral).'],
targeting: [],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'harbringer',
alignment: 'town investigative',
abilities: ['You may read someone\'s consciense at night.'],
attributes: [
'You will know if your target is Guilty, In Doubt, or Clear.',
'You will be notified if a God is 1 level away from Enlightenment.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
// TOWN SUPPORT CUSTOM:
{
rolename: 'judge',
alignment: 'town support',
abilities: ['You may pardon a player at night.', 'You may object to a vote outcome during the Judgement phase, and flip the result.'],
attributes: [
'You may not pardon Night 1.',
'You may not pardon yourself.',
'You only have 3 Pardons.',
'You may object a vote once.',
'Objecting reveals your name to all Evils. Town will not learn your identity.',
'You cannot be controlled or blackmailed.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'rain dancer',
alignment: 'town support',
abilities: ['Decide if you want to make it rain next night.'],
attributes: [
'It only rains during the night.',
'Only scum will be noticed, about a rain.',
'Everyone that goes outside during a rain will be drenched the next morning.',
'At the beginning of the day a list of drenched people will be show to you.',
'You can execute only 2 rain dances.',
'It cannot rain 2 days in a row.',
],
targeting: ['self'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'incarcerator',
alignment: 'town support',
abilities: ['Patrol out someone’s house each night.'],
attributes: ['You will send all visiting players to prison.', 'Detained targets will be role blocked the night following their imprisonment.', 'Detainment will bypass role block immunities.'],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
// TOWN PROTECTIVE CUSTOM:
{
rolename: 'bouncer',
alignment: 'town protective',
abilities: ['You may stop a player from being visited at night.'],
attributes: [
'You turn all visitors away from your target.',
'You know how many visitors visited your target, but not who or what.',
'If your target is attacked you will be killed instead. You will still turn away all other visitors.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'blacksmith',
alignment: 'town protective',
abilities: ['Watch over two players every night.'],
attributes: ['If either player is attacked or lynched the next day, the other player gains armor.', 'Armor provides powerful defense to a target until their next attack.', 'You may not give armor to yourself.'],
targeting: ['living other', 'living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'duelist',
alignment: 'town protective',
attack: 'Powerful',
abilities: ['Duel two people at night, or protect one person.'],
attributes: [
'Dueled players are added to the Duel list.',
'When protecting a player, you can only kill an attacker if they are on your Duel list.',
'Evils are informed if they have been dueled by a Duelist.',
],
targeting: ['living other', 'living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'charmer',
alignment: 'town protective',
abilities: ['Give out two charms each night.'],
attributes: [
'A charm provides basic defense against one attack.',
'At the end of the night your charms are returned to you.',
'If you protect a player, your charms will break, and you will have to spend a night making new charms.',
],
targeting: ['living other', 'living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
// TOWN KILLING CUSTOM
{
rolename: 'engineer',
alignment: 'town killing',
abilities: ['You may shoot someone at night or upgrade your gun for a stronger attack.'],
attributes: [
'Shooting your gun resets your attack level.',
'Attempting to upgrade your gun after it is Powerful will reset your attack level.',
'If you kill another Townmember you will put away your tools and are unable to shoot.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'firebrand',
alignment: 'town killing',
abilities: ['You may douse one player in gasoline or ignite all doused targets (1 use).'],
attributes: [
'You may not ignite players doused by other Firebrands or Arsonists unless you also doused them.',
'If igniting would otherwise kill two or more Town members, you will instead burn yourself and your will.',
'If you target someone who you doused previously they will become undoused.',
],
targeting: ['living'],
goal: towngoal,
color: towncolor,
custom: true,
},
{
rolename: 'fisherman',
alignment: 'town killing',
abilities: ['Cast your line into someone’s house each night.'],
attributes: [
'If someone visits your target, they will be “hooked”.',
'You will know you hooked someone, and they will know they were hooked.',
'You may decide to ‘release’, or ‘kill’ your hooked player the night following a successful hook.',
],
targeting: ['living other'],
goal: towngoal,
color: towncolor,
custom: true,
},
// MAFIA CUSTOM
{
rolename: 'ambusher buff',
alignment: 'mafia killing',
attack: 'Basic',
abilities: ['You may choose to lie in wait outside your target\'s house.'],
attributes: [
'You will attack one player who visits your target.',
'All players visiting your target will learn your name.',
'You can choose to be cautious and not kill anyone if there is more than one visitor to your target.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'kidnapper',
alignment: 'mafia killing',
attack: 'Basic',
abilities: ['You may kidnap a player during the day to hold hostage for the night.'],
attributes: [
'You may only exterminate a player once. You will become a Mafioso after you exterminate someone.',
'You may not kidnap the same player twice in a row.',
'You may not kidnap a revealed Mayor.',
],
day_targeting: ['living nonmafia'],
targeting: ['self'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'confounder',
alignment: 'mafia deception',
abilities: ['You may confound two other players at night, swapping their targets.'],
attributes: [
'Your first target will visit your second target\'s intended target, and vice versa.',
'If either of your targets are immune to confounding, your ability will fail.',
'You may only counfound twice.',
],
targeting: ['living nonmafia', 'living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'technician',
alignment: 'mafia support',
abilities: ['You may use one of your three devices at night.'],
attributes: [
'Sabotage will affect certain roles\' abilities. You may not Sabotage the same player twice.',
'Gas Grenades take one night to build; they obscure information to their targets and visitors.',
'Tapping a player gives you all notifications they get that night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'trickster',
alignment: 'mafia support',
abilities: ['You may hide a player at another player\'s house at night.'],
attributes: [
'Anyone who visits your first target will visit your second target instead.',
'Attacks and protections cannot be redirected.',
'One of your targets must be a member of the Mafia.',
],
targeting: ['living', 'living'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'consigliere buff',
alignment: 'mafia support',
abilities: ['Check one person for their exact role each night.'],
attributes: [
'You will learn how many living players share the same subalignment as your target.',
'If there are no kill capable Mafia roles left you will become a Mafioso.',
'You can talk with the other Mafia at night.',
],
targeting: ['living nonmafia'],
goal: mafiagoal,
color: mafiacolor,
},
{
rolename: 'agent',
alignment: 'mafia deception',
abilities: ['You may lay a smoke bomb to a target at night, obscuring what happens to them.'],
attributes: ['You may not smoke bomb the same player two nights in a row.', 'Your smoke bombs obscures the results of night abilities used on your target.', 'You may target the Mafia.'],
targeting: ['living other'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'musician',
alignment: 'mafia support',
abilities: ['You may perform at someone\'s house at night, drawing their visitors to you.',
'You may Serenade by selecting yourself, reducing the amount of trials the next day to one.'],
attributes: ['You may only perform at each player\'s house once', 'You can only Serenade twice.'],
targeting: ['living'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'scout',
alignment: 'mafia support',
abilities: ['You may accompany someone at night.'],
attributes: ['Your target cannot be roleblocked or controlled and will have their visit astral that night.',
'You will receive all night feedback that your target receives.',
'You may target the Mafia.',
'You cannot be roleblocked controlled.',
'If there are no capable Mafia Killing roles you will become a Mafioso.',
],
targeting: ['living other'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'recon',
alignment: 'mafia support',
abilities: ['You may spy on a player at night.'],
attributes: ['You will know who visits your target, along with who your target visits.',
'If there are no capable Mafia killing roles you will become a Mafioso.',
'You may talk with the other Mafia at night.',
],
targeting: ['living other'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
{
rolename: 'disguiser rework',
alignment: 'mafia deception',
abilities: ['Choose a Mafia member to disguise at Night.'],
attributes: [
'Disguises last until the start of the next night.',
'Disguised players show up as the role of your choice, both to investigative roles and on death (including lynches).',
'You cannot disguise the same Player Twice in a row.',
],
targeting: ['living mafia'],
goal: mafiagoal,
color: mafiacolor,
custom: true,
},
// COVEN CUSTOM
{
rolename: 'lapidarist',
alignment: 'coven evil',
attack: 'Basic',
abilities: ['You may crystallize someone at night, or spend a night to craft a crystal.'],
attributes: [
'You start with 2 Crystals.',
'Crystals reflect abilities back to where they came from.',
'If your crystallized target visits you, you will deal a Basic attack to them. Their Last Will will be unreadable.',
'With the Necronomicon, you have unlimited Crystals and will deliver a Basic attack to your target.',
],