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So largely, the biggest issue is that the Container_Awake_Patch, is strictly looking at any container that awakens with specific names.
You can continue this pattern by adding in "Player(Clone)", if you're looking specifically for containers by my mod, but it might not pick up custom containers that other mods add that they might want to use.
Largely what other mods look for is if the Container has a ZNetView Creator or not.. if it doesn't, it'll have a ZDO value of 0L.
The other issue you're going to need to look at is the InventoryAssistant.GetNearbyChests method.
The Layermask on the container is probably not going to get filtered appropriately.
In order to support, don't filter on the container having a Piece component on the parent nor super strict logic that's looking at specific names.
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