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Frame/Gearbox/Firebox recipe conflict #4743

@PatPL

Description

@PatPL

Checked for existing issues

  • I have checked for existing issues, and have found none.

Tested latest version

  • I have checked that this occurs on the latest version.

GregTech CEu Version

7.5.2

Minecraft Version

1.20.1 Forge

Recipe Viewer Installed

EMI

Environment

Singleplayer

Cross-Mod Interaction

No

Other Installed Mods

Install 1: TFG 0.11.27

Install 2: EMI, Rubidium

Expected Behavior

An autocrafting batch of Steel Gearboxes will properly finish from scratch, using an Assembler with Circuit 4.

Image

Actual Behavior

If AE2 pushes in rods for frames, along with plates/gears/frames for the gearboxes before the machine selects a new recipe to process (w/ circuit 4), it'll instead craft fireboxes.

Image Image

Steps to Reproduce

Set up an AE2 autocrafting of Steel Gearboxes and all its dependencies, using a color-separated Large Assembling Machine with Circuit 4. (Should also happen with the singleblock assembler).

Multiple large requests of >32 gearboxes should eventually trigger the jam.

Additional Information

Found on TFG 0.11.27; relevant recipes appear to be the same in a clean install with GTm 7.5.2

I wouldn't usually report this, as there's bound to be some conflicts when you drop a bunch of uncorrelated stuff in the assembler, but this one happens with direct dependencies of a single block's crafting tree.

While I didn't test these cases, checking the recipes leads me to believe it'll also happen with bronze, titanium and tungstensteel gearboxes.

Image

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