From 018a7d4a2d6c90fe09cd2e4bdd3e089a9805a68f Mon Sep 17 00:00:00 2001 From: Phoenixvine <82596737+Phoenixvine32908@users.noreply.github.com> Date: Tue, 27 Jan 2026 09:01:57 -0500 Subject: [PATCH] Rename method for adding tool enchantments --- docs/content/Modpacks/Materials-and-Elements/Tool-Creation.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/content/Modpacks/Materials-and-Elements/Tool-Creation.md b/docs/content/Modpacks/Materials-and-Elements/Tool-Creation.md index cd5a6dac2ab..55bc0cc865f 100644 --- a/docs/content/Modpacks/Materials-and-Elements/Tool-Creation.md +++ b/docs/content/Modpacks/Materials-and-Elements/Tool-Creation.md @@ -59,7 +59,7 @@ The builder has the same arguments as the constructor, and can have chained meth - `ignoreCraftingTools()` - Disable crafting tools being made from this Material. -- `addEnchantmentForTools(Enchantment enchantment, int level)` +- `.enchantment(Enchantment enchantment, int level)` - Enchantment is the default enchantment applied on tool creation. Level is the level of said enchantment. - `enchantability(int enchantability)` @@ -82,7 +82,7 @@ Here is an example of using the builder in a material: ] ) .unbreakable() - .addEnchantmentForTools(silk_touch, 1) + .enchantment(SILK_TOUCH, 1) .build() ) });