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Description
Problem
The AI-generated sprites lack variety in two key areas:
1. Colors are not dynamic enough
- Sprites tend to all be the same color (currently defaulting to similar shades)
- The AI isn't picking from the full color spectrum despite prompt instructions
- Need more vibrant, varied colors across generated warriors
2. Armor style lacks variety
- All armor looks like classic plate/chainmail
- This is a game that spans all of time - from Stone Age to far future
- Need visual distinction between eras:
- Primitive: Furs, leather, bone armor
- Ancient: Bronze, leather straps, cloth wrappings
- Medieval: Chain mail, plate armor
- Renaissance: Ornate armor, musketeer style
- Modern: Military uniforms, tactical gear
- Sci-Fi: Power armor, energy shields, sleek futuristic suits
- Fantasy: Robes, magical auras, demonic/angelic aesthetics
Possible Solutions
- Improve the prompt to be more specific about era-appropriate visuals
- Add an "era" field to SpriteDescription that influences rendering
- Create distinct rendering styles for different armor types
- Consider adding visual elements like glowing effects for sci-fi/magic
Files involved
src/sprites/generator.rs- AI prompt and parsingsrc/sprites/renderer.rs- Visual rendering of sprites
🤖 Generated with Claude Code
coderabbitai
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