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HeapsIO
heaps
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#724:
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12s
master
master
12s
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Fix int params on certain mobile
CI
#1225:
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7251c65
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TothBenoit
11m 39s
highp-int-params
highp-int-params
11m 39s
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Shadows : Removed the worldDist output, multiple output layout for a …
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#1224:
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1bef716
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9m 17s
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9m 17s
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Cascade : Removed js special case for depth format.
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#1223:
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8165ba2
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11m 27s
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11m 27s
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RFX: add dispose field in RFXTransition
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#1222:
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da5a133
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LeoVgr
11m 24s
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master
11m 24s
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Fixed Cube depth buffer on DX12 and GL
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#1221:
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e0b9b22
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master
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Shadows : Removed the second depth texture in projected shadows which…
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#1220:
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ea5ccbe
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11m 8s
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11m 8s
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Fixed CI for Haxe version prior 5.0
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#1219:
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609044d
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7m 54s
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Shadows : Improved cascade culling and fixed DirShadow culling with a…
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#1218:
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c92503b
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DirShadow : Added depthClamp to improve depth precision
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#1217:
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57621f1
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Added DepthClamp as driver feature. Added depthClamp and depthBias su…
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#1216:
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732f1f8
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8m 3s
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8m 3s
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Fix misaligned index in front2back draw loop (#1372)
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Synchronize Wiki
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#723:
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added support for convex polygons, added InsideCollider wrapper
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#1214:
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d4034b0
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ncannasse
11m 33s
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master
11m 33s
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Fix misaligned index in front2back draw loop
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#1213:
Pull request
#1372
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inert-aesthetic
10m 59s
inert-aesthetic:master
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View #1372
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FBX: fix import mesh without normals
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#1212:
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11m 44s
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11m 44s
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FBX: fix import mesh without normals
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#1211:
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6010cee
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10m 55s
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10m 55s
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Fixed deferred lighting when light primitive goes past zFar
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#1210:
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f4cf363
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8m 30s
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8m 30s
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GlDriver : Added depth clamp in WebGL if available
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#1209:
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10m 40s
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10m 40s
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SpotLight : Fixed overscaled cone
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#1208:
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56c82e9
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11m 12s
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master
11m 12s
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Reduce array allocs on RenderContext & Scene
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#1207:
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Speedphoenix
10m 37s
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10m 37s
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DX12Driver : Finer grain mutex for PSO caching.
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#1206:
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b66e6f6
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TothBenoit
11m 0s
master
master
11m 0s
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prevent infinite loop detect when loading cache
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#1205:
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f90553c
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9m 6s
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master
9m 6s
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HXSL : Fixed potential data race in Linker, resulting in a non-determ…
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#1204:
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8cf8597
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11m 34s
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11m 34s
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ShaderCache : Fixed potential cache corruption when using CacheFile2 …
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#1203:
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26d3ee9
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8m 58s
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8m 58s
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