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This repository has been archived by the owner on Dec 2, 2021. It is now read-only.
I'd like to extend this to 3D.
I see there's lines starting with
Z
to indicate z-index, but I suppose that isn't really depth.I'd like to lay things out depth-wise too.
f.e. put items at opposite corners of the 3D layout:
where
D
is for depth. Or maybe we can extendZ
for that, and set the Z size to work in that space.But if we use
Z
, maybeX
andY
could work in place ofH
andV
, for consistency (andD
as alias forZ
).The text was updated successfully, but these errors were encountered: