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MainPlugin.cs
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using System;
using System.Linq;
using Rocket.API;
using Rocket.Core.Commands;
using Rocket.Core.Plugins;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Player;
using SDG.Unturned;
using SDG.Unturned.Community.Components.Audio;
using UnityEngine;
namespace AudioStreamPlugin
{
public class MainPlugin : RocketPlugin
{
[RocketCommand(nameof(Play), "Play audio", "<url> <isStream:true/false>")]
public void Play(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !bool.TryParse(args[1], out var isStream))
{
UnturnedChat.Say(player, "Usage: /play <url> <isStream:true/false>", Color.red);
return;
}
var handle = AudioModule.Instance.Play(ESteamCall.CLIENTS, args[0], isStream);
UnturnedChat.Say($"Playing[{(int)handle}]: {args[0]}", Color.green);
}
[RocketCommand(nameof(SetAudioVolume), "Set volume of audio", "<audio id> <volume>")]
public void SetAudioVolume(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !int.TryParse(args[1], out var volume))
{
UnturnedChat.Say(player, "Usage: /setvolume <audio id> <volume>", Color.red);
return;
}
AudioModule.Instance.SetVolume(ESteamCall.CLIENTS, audioId, (float)volume/100);
UnturnedChat.Say($"Audio[{audioId}] volume set to: {volume}", Color.green);
}
[RocketCommand(nameof(AttachPlayer), "Attach audio to player", "<audio id> <target player>")]
public void AttachPlayer(IRocketPlayer player, string[] args)
{
SteamPlayer targetPlayer;
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) ||
((targetPlayer = Provider.clients.FirstOrDefault(c => c.playerID.playerName.StartsWith(args[1], StringComparison.OrdinalIgnoreCase))) == null))
{
UnturnedChat.Say(player, "Usage: /attachplayer <audio id> <target player>", Color.red);
return;
}
AudioModule.Instance.AttachToPlayer(ESteamCall.CLIENTS, audioId, targetPlayer);
UnturnedChat.Say($"Audio[{audioId}] attached to: {targetPlayer.playerID.playerName}", Color.green);
}
[RocketCommand(nameof(AttachVehicle), "Attach audio to vehicle", "<audio id>", AllowedCaller.Player)]
public void AttachVehicle(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /attachvehicle <audio id>", Color.red);
return;
}
if (!((UnturnedPlayer) player).IsInVehicle)
{
UnturnedChat.Say(player, "You need to be in a vehicle to use this command!", Color.red);
return;
}
var veh = ((UnturnedPlayer) player).CurrentVehicle;
AudioModule.Instance.AttachToVehicle(ESteamCall.CLIENTS, audioId, veh);
UnturnedChat.Say($"Audio[{audioId}] attached to: {veh.instanceID}", Color.green);
}
[RocketCommand(nameof(Deattach), "Deattach audio", "<audio id>")]
public void Deattach(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /deattach <audio id>", Color.red);
return;
}
AudioModule.Instance.Deattach(ESteamCall.CLIENTS, audioId);
UnturnedChat.Say($"Audio[{audioId}] deattached!", Color.green);
}
[RocketCommand(nameof(SetPos), "Set position of audio to your current location", "<audio id>", AllowedCaller.Player)]
public void SetPos(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /setpos <audio id>", Color.red);
return;
}
var pos = ((UnturnedPlayer) player).Position;
AudioModule.Instance.SetPosition(ESteamCall.CLIENTS, audioId, pos);
UnturnedChat.Say($"Audio[{audioId}] set to: X: {pos.x}, Y: {pos.y}, Z: {pos.z}", Color.green);
}
[RocketCommand(nameof(SetMaxDist), "Set max distance of audio", "<audio id> <distance>")]
public void SetMaxDist(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !float.TryParse(args[1], out var dist))
{
UnturnedChat.Say(player, "Usage: /setmaxdist <audio id> <distance>", Color.red);
return;
}
AudioModule.Instance.SetMaxDistance(ESteamCall.CLIENTS, audioId, dist);
UnturnedChat.Say($"Audio[{audioId}] MaxDistance set to: {dist}!", Color.green);
}
[RocketCommand(nameof(SetMinDist), "Set min distance of audio", "<audio id> <distance>")]
public void SetMinDist(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !float.TryParse(args[1], out var dist))
{
UnturnedChat.Say(player, "Usage: /setmindist <audio id> <distance>", Color.red);
return;
}
AudioModule.Instance.SetMinDistance(ESteamCall.CLIENTS, audioId, dist);
UnturnedChat.Say($"Audio[{audioId}] MinDistance set to: {dist}!", Color.green);
}
[RocketCommand(nameof(Resume), "Resume audio", "<audio id>")]
public void Resume(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /resume <audio id>", Color.red);
return;
}
AudioModule.Instance.Resume(ESteamCall.CLIENTS, audioId);
UnturnedChat.Say($"Audio[{audioId}] resuming...", Color.green);
}
[RocketCommand(nameof(Pause), "Pause audio", "<audio id>")]
public void Pause(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /pause <audio id>", Color.red);
return;
}
AudioModule.Instance.Pause(ESteamCall.CLIENTS, audioId);
UnturnedChat.Say($"Audio[{audioId}] pause...", Color.green);
}
[RocketCommand(nameof(Destroy), "Destroy audio", "<audio id>")]
public void Destroy(IRocketPlayer player, string[] args)
{
if (args.Length != 1 || !int.TryParse(args[0], out var audioId))
{
UnturnedChat.Say(player, "Usage: /destroy <audio id>", Color.red);
return;
}
AudioModule.Instance.Destroy(ESteamCall.CLIENTS, audioId);
UnturnedChat.Say($"Audio[{audioId}] destroying...", Color.green);
}
[RocketCommand(nameof(DestroyAll), "Destroy all audio instances")]
public void DestroyAll()
{
AudioModule.Instance.DestroyAll(ESteamCall.CLIENTS);
UnturnedChat.Say("Destroying all audio instances...", Color.green);
}
[RocketCommand(nameof(SetLoop), "Loop audio?", "<audio id> <loop:true/false>")]
public void SetLoop(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !bool.TryParse(args[1], out var loop))
{
UnturnedChat.Say(player, "Usage: /setloop <audio id> <loop:true/false>", Color.red);
return;
}
AudioModule.Instance.SetLoop(ESteamCall.CLIENTS, audioId, loop);
UnturnedChat.Say($"Audio[{audioId}] looping: {loop}", Color.green);
}
[RocketCommand(nameof(SetMode), "Set mode of audio", "<positional:true/false>")]
public void SetMode(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !bool.TryParse(args[1], out var positional))
{
UnturnedChat.Say(player, "Usage: /setmode <audio id> <positional:true/false>", Color.red);
return;
}
AudioModule.Instance.SetMode(ESteamCall.CLIENTS, audioId, positional ? AudioMode.Positional : AudioMode.NonPositional);
UnturnedChat.Say($"Audio[{audioId}] mode: {(positional ? "Positional" : "Non positional")}", Color.green);
}
[RocketCommand(nameof(SetSpatialBlend), "Set spacial blend of audio", "<audio id> <blend>")]
public void SetSpatialBlend(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !float.TryParse(args[1], out var blend))
{
UnturnedChat.Say(player, "Usage: /setspatialblend <audio id> <blend>", Color.red);
return;
}
AudioModule.Instance.SetSpatialBlend(ESteamCall.CLIENTS, audioId, blend);
UnturnedChat.Say($"Audio[{audioId}] MaxDistance set to: {blend}!", Color.green);
}
[RocketCommand(nameof(SetDopplerLevel), "Set doppler level of audio", "<audio id> <level>")]
public void SetDopplerLevel(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !float.TryParse(args[1], out var level))
{
UnturnedChat.Say(player, "Usage: /setdopplerlevel <audio id> <level>", Color.red);
return;
}
AudioModule.Instance.SetDopplerLevel(ESteamCall.CLIENTS, audioId, level);
UnturnedChat.Say($"Audio[{audioId}] Doppler Level set to: {level}!", Color.green);
}
[RocketCommand(nameof(SetSpread), "Set spread of audio", "<audio id> <spread>")]
public void SetSpread(IRocketPlayer player, string[] args)
{
if (args.Length != 2 || !int.TryParse(args[0], out var audioId) || !float.TryParse(args[1], out var spread))
{
UnturnedChat.Say(player, "Usage: /setspread <audio id> <spread>", Color.red);
return;
}
AudioModule.Instance.SetSpread(ESteamCall.CLIENTS, audioId, spread);
UnturnedChat.Say($"Audio[{audioId}] Spread set to: {spread}!", Color.green);
}
}
}