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+Forceshield causes surrounding buildings to lose power.
+Removed Tiberium Stealth ability from infantry, TS lethality increased, fixed Icon Palette
+Fixed some unit prereq's.
+Sat Hack is now the correct scale.
+Added global timer to secondary superweapons.
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Iron Curtain
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Valued:
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Cost: 1500
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Tooltip:
@@ -444,7 +444,7 @@ IRON:
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WeaponDelay: 0
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Effect: crate-effects
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EffectSequence: invuln
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Description: Invulnerability
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Description: Iron Curtain
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LongDesc: Makes a vehicles or structures invulnerable\nfor 20 seconds. Lethal to Infantry.
Description: Makes a group of units invisible\nfor a short time.\nRequires power to operate.\n Special Ability: Invisibility\nMaximum 1 can be built.
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Description: Makes a group of units invisible\nfor a short time.\nRequires power to operate.\n Special Ability: Tiberium Stealth\nMaximum 1 can be built.
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Valued:
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Cost: 1500
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Tooltip:
@@ -4604,20 +4607,21 @@ SGEN:
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Prerequisites: techlevel.superw
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OrderName: stealthgenc
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Icon: invis
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IconPalette: temptd
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IconPalette: chrometd
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ChargeInterval: 3000
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Weapon: StealthBubble
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WeaponDelay: 0
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Effect: crate-effects
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EffectSequence: stealth
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Description: Invisibility
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Description: Tiberium Stealth
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LongDesc: Makes a vehicles or structures invisible\nfor 30 seconds. Harmful to Infantry.
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