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d3d10_sw.def
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; stdcall calling convention have @number suffix on 32 bits architecture for gcc
EXPORTS
OpenAdapter10@4
OpenAdapter10_2@4
D3DKMTAcquireKeyedMutex@4
;D3DKMTCheckExclusiveOwnership@0
;D3DKMTCheckMonitorPowerState@4
;D3DKMTCheckOcclusion@4
;D3DKMTCheckSharedResourceAccess@4
;D3DKMTCheckVidPnExclusiveOwnership@4
D3DKMTCloseAdapter@4
D3DKMTConfigureSharedResource@4
D3DKMTCreateAllocation2@4
D3DKMTCreateAllocation@4
D3DKMTCreateContext@4
;D3DKMTCreateDCFromMemory@4
D3DKMTCreateDevice@4
D3DKMTCreateKeyedMutex@4
;D3DKMTCreateOverlay@4
D3DKMTCreateSynchronizationObject2@4
D3DKMTCreateSynchronizationObject@4
D3DKMTDestroyAllocation@4
D3DKMTDestroyContext@4
;D3DKMTDestroyDCFromMemory@4
D3DKMTDestroyDevice@4
D3DKMTDestroyKeyedMutex@4
;D3DKMTDestroyOverlay@4
D3DKMTDestroySynchronizationObject@4
D3DKMTEscape@4
;D3DKMTFlipOverlay@4
D3DKMTGetContextSchedulingPriority@4
D3DKMTGetDeviceState@4
D3DKMTGetDisplayModeList@4
D3DKMTGetMultisampleMethodList@4
;D3DKMTGetOverlayState@4
;D3DKMTGetPresentHistory@4
;D3DKMTGetPresentQueueEvent@8
;D3DKMTGetProcessSchedulingPriorityClass@8
D3DKMTGetRuntimeData@4
;D3DKMTGetScanLine@4
D3DKMTGetSharedPrimaryHandle@4
;D3DKMTInvalidateActiveVidPn@4
D3DKMTLock@4
D3DKMTOpenAdapterFromDeviceName@4
D3DKMTOpenAdapterFromGdiDisplayName@4
;D3DKMTOpenAdapterFromHdc@4
D3DKMTOpenKeyedMutex@4
D3DKMTOpenResource2@4
D3DKMTOpenResource@4
D3DKMTOpenSynchronizationObject@4
;D3DKMTPollDisplayChildren@4
D3DKMTPresent@4
D3DKMTQueryAdapterInfo@4
D3DKMTQueryAllocationResidency@4
D3DKMTQueryResourceInfo@4
;D3DKMTQueryStatistics@4
D3DKMTReleaseKeyedMutex@4
;D3DKMTReleaseProcessVidPnSourceOwners@4
D3DKMTRender@4
D3DKMTSetAllocationPriority@4
D3DKMTSetContextSchedulingPriority@4
D3DKMTSetDisplayMode@4
D3DKMTSetDisplayPrivateDriverFormat@4
D3DKMTSetGammaRamp@4
;D3DKMTSetProcessSchedulingPriorityClass@8
;D3DKMTSetQueuedLimit@4
D3DKMTSetVidPnSourceOwner@4
;D3DKMTSharedPrimaryLockNotification@4
;D3DKMTSharedPrimaryUnLockNotification@4
D3DKMTSignalSynchronizationObject2@4
D3DKMTSignalSynchronizationObject@4
D3DKMTUnlock@4
;D3DKMTUpdateOverlay@4
;D3DKMTWaitForIdle@4
D3DKMTWaitForSynchronizationObject2@4
D3DKMTWaitForSynchronizationObject@4
D3DKMTWaitForVerticalBlankEvent@4