-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
56 lines (41 loc) · 1.44 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MarchingSquares"
run/main_scene="res://addons/msq_map/example/multiplayer.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[editor]
movie_writer/movie_file="C:/dev/godot/MarchingSquares/build/movie.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/control_camera3d/plugin.cfg", "res://addons/dice_syntax/plugin.cfg", "res://addons/msq_map/plugin.cfg", "res://addons/script_panel_plus/plugin.cfg", "res://addons/sprite_painter/plugin.cfg")
[layer_names]
3d_physics/layer_1="Floor"
3d_physics/layer_2="Wall"
3d_physics/layer_3="Ceiling"
3d_physics/layer_4="Players"
3d_physics/layer_5="Enemies"
[physics]
3d/run_on_separate_thread=true
3d/physics_engine="GodotPhysics3D"
[rendering]
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
[shader_globals]
TextureParameterTriplanar={
"type": "sampler2D",
"value": "res://addons/msq_map/example/textures/cavern-walls_height.png"
}
Texture2DParameter={
"type": "sampler2D",
"value": "res://addons/msq_map/example/textures/cavern-walls_height.png"
}
Texture2DParameter2={
"type": "sampler2D",
"value": "res://addons/msq_map/example/textures/cavern-walls_height.png"
}