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ProceduralSky_rbfx

Procedural sky shader test in rbfx

Procedural sky shader based on code from https://github.com/shff/opengl_sky

Drag sliders to control the various parameters:

Br: Rayleigh scattering
Bm: Mie scattering
g: Mie scattering direction
Cirrus: Cirrus cloud layer density
Cumulus: Cumulus cloud layer density
Sun: Sun angle
Speed: Cloud animation speed

Image