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lines changed Original file line number Diff line number Diff line change @@ -18,18 +18,22 @@ Open .pro file in Qt Creator and build **without** shadow build option.
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## Things to code or to fix
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+ ### Optimize
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+ * Frame rate drops too fast when scene goes up in complexity. Probably too much overhead on object/material setup.
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### Terrain
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- * Tile seams : for now, seams between terrain tiles are visible
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- * Z-fighting : should use an adaptive z-buffer depth to avoid this
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- * Loading : sometimes tiles simply don't show up
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- * Vegetation rendering : vegetation objects (and all alpha containing objects) should be rendered last to avoid alpha problems
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- * Vegetation spawning : still some bug in this algorithm
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+ * Tile seams : for now, seams between terrain tiles are visible. Should create small patches on edges to match tiles.
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+ * Z-fighting : should use an adaptive z-buffer depth to avoid this.
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+ * Loading : sometimes tiles simply don't show up.
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+ * Vegetation rendering : vegetation objects (and all alpha containing objects) should be rendered last to avoid alpha problems.
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+ * Vegetation spawning : still some bug in this algorithm.
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### Animation
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- * Skinning : nothing done yet
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+ * Skinning : nothing done yet.
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### Camera
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- * Frustum : sometimes objects disappear because they not considered inside the viewing frustum (although we know they are)
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+ * Frustum : sometimes objects disappear because they are not considered inside the viewing frustum (although we know they are).
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### Materials
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- * PBR rendering : allow scripting of PBR methods for realistic shading
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+ * PBR rendering : allow scripting of PBR methods for realistic shading.
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+ * Shaders: there are some artefacts due to bad looping when using perlin noise.
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