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Update README.md
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README.md

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@@ -18,18 +18,22 @@ Open .pro file in Qt Creator and build **without** shadow build option.
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## Things to code or to fix
2020

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### Optimize
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* Frame rate drops too fast when scene goes up in complexity. Probably too much overhead on object/material setup.
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### Terrain
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* Tile seams : for now, seams between terrain tiles are visible
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* Z-fighting : should use an adaptive z-buffer depth to avoid this
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* Loading : sometimes tiles simply don't show up
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* Vegetation rendering : vegetation objects (and all alpha containing objects) should be rendered last to avoid alpha problems
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* Vegetation spawning : still some bug in this algorithm
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* Tile seams : for now, seams between terrain tiles are visible. Should create small patches on edges to match tiles.
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* Z-fighting : should use an adaptive z-buffer depth to avoid this.
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* Loading : sometimes tiles simply don't show up.
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* Vegetation rendering : vegetation objects (and all alpha containing objects) should be rendered last to avoid alpha problems.
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* Vegetation spawning : still some bug in this algorithm.
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### Animation
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* Skinning : nothing done yet
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* Skinning : nothing done yet.
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### Camera
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* Frustum : sometimes objects disappear because they not considered inside the viewing frustum (although we know they are)
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* Frustum : sometimes objects disappear because they are not considered inside the viewing frustum (although we know they are).
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### Materials
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* PBR rendering : allow scripting of PBR methods for realistic shading
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* PBR rendering : allow scripting of PBR methods for realistic shading.
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* Shaders: there are some artefacts due to bad looping when using perlin noise.

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