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fss.js
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window.FSSAvoidFloat32Array = true;
//if (typeof window.require !== 'undefined') {
require('flat-surface-shader/source/Core');
require('flat-surface-shader/source/Vector3');
require('flat-surface-shader/source/Vector4');
require('flat-surface-shader/source/Vertex');
require('flat-surface-shader/source/Color');
require('flat-surface-shader/source/Triangle');
require('flat-surface-shader/source/Object');
require('flat-surface-shader/source/Light');
require('flat-surface-shader/source/Material');
require('flat-surface-shader/source/Geometry');
require('flat-surface-shader/source/Plane');
require('flat-surface-shader/source/Mesh');
require('flat-surface-shader/source/Scene');
require('flat-surface-shader/source/Math');
//}
function buildFSS(model, fss, source) {
var palette = model.palette;
var scene = new FSS.Scene();
var geometry = new FSS.Plane(model.size[0], model.size[1],
fss.faces.x, fss.faces.y);
//var material = new FSS.Material('#00ffff', '#ffff00');
var material = new FSS.Material(palette[0], palette[1]);
var mesh = new FSS.Mesh(geometry, material);
var light1 = new FSS.Light(palette[0], palette[1]);
var light2 = new FSS.Light(palette[1], palette[2]);
light1.speed = fss.lightSpeed;
light2.speed = fss.lightSpeed;
function initialise() {
scene.add(mesh);
scene.add(light1);
scene.add(light2);
var v, vertex;
for (v = geometry.vertices.length - 1; v >= 0; v--) {
vertex = geometry.vertices[v];
vertex.anchor = FSS.Vector3.clone(vertex.position);
vertex.v0 = source && source[v]
? source[v].v0
: FSS.Vector3.create(
Math.randomInRange(0.2, 1.0),
Math.randomInRange(0.2, 1.0),
Math.randomInRange(0.2, 1.0)
);
vertex.time = source && source[v]
? source[v].time
: Math.randomInRange(0, Math.PIM2);
vertex.gradient = source && source[v]
? source[v].gradient
: Math.randomInRange(0.3, 1.0);
}
light1.setPosition(120, 120, 50);
light2.setPosition(30, 100, 30);
//container.appendChild(renderer.element);
// window.addEventListener('resize', resize);
}
// function resize() {
// renderer.setSize(container.offsetWidth, container.offsetHeight);
// }
/*function animate() {
now = Date.now() - start;
light.setPosition(300*Math.sin(now*0.001), 200*Math.cos(now*0.0005), 60);
//renderer.render(scene);
requestAnimationFrame(animate);
}*/
initialise();
//resize();
//animate();
// console.log(scene);
return scene;
}
module.exports = buildFSS;