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blankFPE.txt
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;Saved by Model Importer
;header
desc = asset
;orientation
model = asset.dbo
scale = 100.00
collisionmode = collMode
defaultstatic = defStatic
materialindex = matIndex
matrixmode =
cullmode = 1
;visualinfo
textured = asset_color.dds
baseColorMap = asset_color.dds
alpharef = 1.00
normalMap = asset_normal.dds
normalStrength = 1.00
surfaceMap = asset_surface.dds
roughnessStrength= 1.00
metalnessStrength= 1.00
transparency = 0
renderorderbias = 0.00
reflectance = 0.04
basecolor = 4294967295
emissivecolor = 0
textureref1 = asset_color.dds
textureref2 = asset_normal.dds
textureref3 = asset_surface.dds
effect = effectbank\reloaded\apbr_basic.fx
;physics shapes
physicscount = 0
;identity details
ischaracter = 0
hasweapon =
isobjective = 0
cantakeweapon = 0
;statistics
strength = 0
explodable = 0
debrisshape =
;ai
aimain =
;spawn
spawnmax =
spawndelay =
spawnqty =
;anim
animspeed = 100.00
animmax = 0
anim0 =
playanimineditor = 0
;thumbnail
thumbnailbackdrop = Yellow showroom.dds
thumbnailzoom = 1.000000
thumbnailcamleft = 0.000000
thumbnailcamup = 0.000000
thumbnailrotatex = 0.000000
thumbnailrotatey = 15.000000