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<!DOCTYPE html>
<html>
<head>
<title>Web GL Demo - Triangle</title>
<meta charset="utf-8" />
<style>
#c { border: 2px solid red; }
</style>
<script src="lib/vect-mat.js"></script>
<script src="lib/gl-util.js"></script>
</head>
<body>
<canvas id="c" width="400" height="400"></canvas>
<script>
var glu = GLU('c'), gl = glu.gl();
//gl.clearColor(0.0, 0.0, 0.6, 1.0);
//gl.clear(gl.COLOR_BUFFER_BIT);
// buffer
var vertexPosBuffer, vertices;
/* 2
/\
/ \
0/____\1
*/
vertices = [
-1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
0.0, 1.0, 1.0
];
// -1.0 <= x <= 1.0
// -1.0 <= y <= 1.0
// -1.0 <= z <= 1.0
vertexPosBuffer = glu.createBuffer(vertices);
var vs, fs, program;
// shader
vs = 'attribute vec3 pos; void main() { gl_Position = vec4(pos, 1.0); }';
fs = 'precision mediump float; void main() { gl_FragColor = vec4(0.0, 0.8, 0.0, 1.0); }';
// program
program = glu.createProgram(vs, fs);
gl.useProgram(program);
// 用bind的buffer向shadaer传递数据(点位置)
gl.bindBuffer(gl.ARRAY_BUFFER, vertexPosBuffer);
program.vertexPosAttrib = gl.getAttribLocation(program, 'pos');
gl.enableVertexAttribArray(program.vertexPosAttrib);
gl.vertexAttribPointer(program.vertexPosAttrib, 3, gl.FLOAT, false, 0, 0);
// draw
gl.drawArrays(gl.TRIANGLES, 0, 3);
</script>
</body>
</html>