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Parser.lua
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Parser.lua
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local ZGV = _G.ZGV
-----------------------------------------
-- LOCAL REFERENCES
-----------------------------------------
local tinsert,tremove,sort,min,max,floor,type,pairs,ipairs = table.insert,table.remove,table.sort,math.min,math.max,math.floor,type,pairs,ipairs
local tonumber = tonumber
local print = ZGV.print
local L = ZGV.L
local GOALTYPES -- initialized at startup
local mod="%05d%05d"
local msg = _G.msg
local guide = _G.guide
local reference = _G.reference
-----------------------------------------
-- LOCAL VARIABLES
-----------------------------------------
local Parser = {}
local Commands = {}
local GuideCommands = {}
local StepCommands = {}
-----------------------------------------
-- SAVED REFERENCES
-----------------------------------------
ZGV.Parser = Parser
-----------------------------------------
-- LOCAL FUNCTIONS
-----------------------------------------
local ConditionEnv = {
_G = _G,
-- variables needing update
level = 1,
intlevel = 1,
ZGV = ZGV,
print = ZGV.print,
-- these must be assigned in an _Update() call, if "local" scripts are to work. HORRIBLE local-faking.
guide = nil,
step = nil,
goal = nil,
_Update = function()
Parser.ConditionEnv.level = ZGV.Utils:GetPlayerPreciseLevel()
Parser.ConditionEnv.intlevel = floor(Parser.ConditionEnv.level)
if ZGV.db.char.fakelevel and ZGV.db.char.fakelevel > 0 then
Parser.ConditionEnv.level = ZGV.db.char.fakelevel
end
end,
--[[
_Setup = function()
-- reputation 'constants'
for standing,num in pairs(ZGV.StandingNamesEngRev) do Parser.ConditionEnv[standing]=num end
for standing,num in pairs(ZGV.FriendshipNamesEngRev) do Parser.ConditionEnv[standing]=num end
end,
--]]
_SetLocal = function(guide,step,goal)
Parser.ConditionEnv.guide = guide
Parser.ConditionEnv.step = step
Parser.ConditionEnv.goal = goal
end,
-- independent data feeds
completedquest = function(id,stage) --stage can be omitted
local _ if type(id) == "string" then _,id,_,stage = Parser.ParseQuest(id) end
return ZGV.Quests:IsQuestStageComplete(id,stage)
end,
havequest = function(title)
return ZGV.Quests:HasQuest(title)
end,
achieved = function(id,cond)
return ZGV.GOALTYPES['achieve'].iscomplete(ZGV,id,cond)
end,
dist = function(map,x,y)
local step = Parser.ConditionEnv.step
local goal = Parser.ConditionEnv.goal
if not y then
map,x,y = ((goal and goal.map) or (step and step.map)),map,x
end
if not x and not y and goal and goal.x then
x,y = goal.x,goal.y
end
if not x and not y and step and step.goals then
for gi,go in ipairs(step.goals) do
if go.x then
map,x,y = go.map,go.x,go.y
break
end
end
end
if x > 1 then
x = x / 100
end
if y > 1 then
y = y / 100
end
return ZGV.Pointer:GetDistToCoords(map,x,y)
end,
}
Parser.ConditionEnv=ConditionEnv --DEBUG
-----------------------------------------
-- GUIDE COMMANDS
-----------------------------------------
--[[
GuideCommands
parameters
@ guide -- current guide
@ params -- part of a line being parsed
return
@ error -- parserror to throw
@ breakline -- Break from parsing this line
@ breakall -- break from parsing this guide.
--]]
GuideCommands['leechsteps'] = function(guide,params)
-- works anywhere
local fromguide,from,to = params:match("^\"(.+)\"%s-,%s-(.-)%s-,%s-(.-)$")
guide.leechsteps_guide = ZGV:SanitizeGuideTitle(fromguide or params:match("^\"(.+)\"$") or params)
guide.leechsteps_from = tonumber(from) or 1
guide.leechsteps_to = tonumber(to) or 999
if guide.parsing_fully then
-- okay, just do it now.
local leechedguide = ZGV:GetGuideByTitle(guide.leechsteps_guide)
if not leechedguide then
Parser:Debug("leeched '"..guide.leechsteps_guide.."' not found in "..guide.title)
return true,true
end
if not leechedguide.fully_parsed then
Parser:Debug("Forcefully parsing "..guide.leechsteps_guide.." for leeching")
local parsed = leechedguide:Parse(true)
if not parsed or not leechedguide.steps then
Parser:Debug("leeched not parsing")
return true,true
end
end
Parser:Debug("Parser:'leechsteps' guide "..guide.leechsteps_guide.." from "..guide.leechsteps_from.." to "..guide.leechsteps_to)
local leeched=0
-- okay, leech
for i=guide.leechsteps_from,guide.leechsteps_to do
-- holy shit. Clone all the steps. No memory shall be spared :(
local step = leechedguide.steps[i]
if step then
local newstep = ZGV.StepProto:New()
-- Clone all none function attributes of the step, and all goals.
for k,v in pairs(step) do
if k=="goals" then
for gi,goal in ipairs(v) do
local newgoal = ZGV.GoalProto:New()
for gk,gv in pairs(goal) do
if type(gv)~="function" then newgoal[gk]=gv end
end
newstep:AddGoal(newgoal)
end
elseif type(v)~="function" then
newstep[k]=v
end
end
guide:AddStep(newstep)
leeched=leeched+1
end
end
Parser:Debug("Leeched "..leeched.." steps, total now "..(#guide.steps)..".")
end
return true
end
GuideCommands['next'] = function(guide,params)
params = params:gsub("^\"(.-)\"$","%1")
params = tonumber(params) or params
guide.next=ZGV:SanitizeGuideTitle(params)
end
GuideCommands['author'] = function(guide,params)
guide.author = params
end
GuideCommands['image'] = function(guide,params)
guide.image = params
end
GuideCommands['loadingimage'] = function(guide,params)
-- LoadingScreen Artwork 1680 x 1050
-- LoadingScreen DDS 2000 x 2000
guide.image = "EsoUI/Art/LoadingScreens/"..params
end
GuideCommands['description'] = function(guide,params)
guide.description=(guide.description and (guide.description.."\n") or "") .. params -- If there is already a description then append it with a \n
end
GuideCommands['startlevel'] = function(guide,params)
local level = tonumber(params)
if not level then return "bad level number" end
guide.startlevel = level
end
GuideCommands['endlevel'] = function(guide,params)
local level = tonumber(params)
if not level then return "bad level number" end
guide.endlevel = level
end
GuideCommands['condition'] = function(guide,params) --TODO
local case,cond = params:match("(.-) (.+)$")
if case=="suggested"
then
if cond:sub(1,1)=="!" then
-- special condition tag
cond = cond:sub(2)
local tag,data = cond:match("(.-) (.+)")
data=data or true
tag=tag or cond
guide['condition_'..case..'_'..cond] = data
else
guide.env = Parser.ConditionEnv
local fun,err = Parser.MakeCondition(cond,true)
if not fun then return err end
guide['condition_'..case..'_raw'] = cond
guide['condition_'..case]=fun
guide['condition_'..case..'_msg'] = msg
end
else
return "wrong condition type (not suggested/valid/invalid/end) or rogue guide condition in steps"
end
end
-----------------------------------------
-- STEP COMMANDS
-----------------------------------------
StepCommands['label'] = function(step,params)
params = params:gsub("^\"(.-)\"$","%1") -- strip quotes
if params~="" then
step.label = params
else
return "label without text"
end
end
StepCommands['only'] = function(step,params)
local cond = params:match("^if%s+(.*)$")
if cond then
-- condition match and is a |only if
local fun,err = Parser.MakeCondition(cond,true)
if not fun then return err end
step.condition_visible_raw=cond
step.condition_visible=fun
else
step.requirement = params
end
end
local function travelfor_is_valid_func(step)
local guide = Parser.ConditionEnv.guide if not guide then return true,"no guide" end -- yes, return "it's valid"!
local steps = guide.steps if not steps then return true,"no steps" end
local step = Parser.ConditionEnv.step if not step then return true,"no step" end
local stepnum = step.num if not stepnum then return true,"no num" end
local travelfor = step.travelfor if not travelfor then return true,"no travelfor" end
repeat
stepnum=stepnum+1 travelfor=travelfor-1
local step = steps[stepnum]
if step and not step:IsTravel() and step:IsIncomplete() then return true,stepnum end
until not step or travelfor<=0
return false,"all bad"
end
StepCommands['travelfor'] = function(step,params)
step.travelfor = tonumber(params)
step.condition_visible_raw="using travelfor_is_valid_func"
step.condition_visible=travelfor_is_valid_func
end
-----------------------------------------
-- GOAL COMMANDS
-----------------------------------------
-- Goals in Goal.lua using GoalTypes because they also have completion
-----------------------------------------
-- HELPER FUNCTIONS
-----------------------------------------
function Parser.MakeCondition(cond,forcebool)
if cond:find("return") then
-- leave it be
elseif forcebool then
cond = ("_Update() return not not (%s)"):format(cond)
else
cond = ("_Update() return (%s)"):format(cond)
end
local fun,err = _G.zo_loadstring(cond)
if fun then setfenv(fun,ConditionEnv) end
return fun,err
end
function Parser:GetGuideCommandHandler(cmd)
if GuideCommands[cmd] then
return GuideCommands[cmd]
end
end
function Parser:GetStepCommandHandler(cmd)
if StepCommands[cmd] then
return StepCommands[cmd]
end
end
function Parser:GetGoalCommandHandler(cmd)
if GOALTYPES[cmd] and GOALTYPES[cmd].parse then
return GOALTYPES[cmd].parse
end
end
-----------------------------------------
-- PARSING FUNCTIONS
-----------------------------------------
function Parser.ParseMapXYDist(text)
local map,x,y,disttype,dist,_,err
-- End Time 66.5,79.5 <5
map,x,y,disttype,dist = text:match("^(.+)[%s,]+([0-9%.]+),([0-9%.]+)%s*([<>]*)%s*([0-9%.]*)$")
if not map then x,y,disttype,dist = text:match("^([0-9%.]+),([0-9%.]+)%s*([<>]*)%s*([0-9%.]*)$") end
if not x then
-- new syntax, or just old without distance: 12.3,44.2 <150
_,disttype,dist = text:match("^(.-)%s*([<>])%s*([0-9%.]+)$") text = _ or text
_,x,y = text:match("^(.-)%s*([0-9%.]+),([0-9%.]+)$") text = _ or text
if #text > 1 then map = text end
end
map = ZGV.Pointer.ZoneNameToTex[map] or map -- give plain name, or texture in form blabla_base_0
if map == "" then map = nil end
x = tonumber(x) x = x and x * 0.01
y = tonumber(y) y = y and y * 0.01
dist = tonumber(dist)
if dist and disttype == ">" then dist =- dist end -- distance written as <40 is usual; >40 = reverse distance check: "leave the area".
if map and not map:find("_") and not ZGV.Pointer.Zones[map] then err = "ERROR: map '"..map.."' unknown." map = nil end -- _ in map name means it might be a raw texture, just accept it raw
return map,x,y,dist, err
end
local meta
do local string=mod meta=function(...) return string:format(...) end end
-- Dark Knowledge##2940002/2/Collect Ritual of Resonance##2
-- 2940002/2/2
-- Cast Adrift##2940003/Gather Torchbug Treacle for Injured Marines |sub
--
-- The above are all obsolete. The suggested syntax is now:
-- Quest Name##2940001/Stage Title Even If Just the Beginn##4/Step Name Maybe?##1/Condition##2
-- or in shortened form
-- 2940001/4/1/2
--
-- That's FOUR sections.
-- Using old 3 or 2 sections (quest,step,cond) will make it a "loose match", forcing the quest lookup to try and find the best fit.
function Parser.ParseQuest(text)
if not text then return end
local quest,cond = text:match("^(.-)%s*/%s*(.-)$")
local questtxt,questid = Parser.ParseId(quest)
if questid then
local qt,qi,stt,sti,st,si,ct,ci = Parser.OLD_ParseQuest(text)
return qt,ct
end
if not cond then quest=text end
if quest then quest,questid = Parser.ParseId(quest) end
return quest,cond
end
function Parser.OLD_ParseQuest(text)
if not text then return end
local quest,stage,step,cond = text:match("^(.*)/(.*)/(.*)/(.*)$")
if not stage then quest,stage,step = text:match("^(.*)/(.*)/(.*)$") end
if not stage then quest,stage = text:match("^(.*)/(.*)$") end
if not stage then quest=text end
local questtxt,questid = Parser.ParseId(quest)
local stagetxt,stagenum = Parser.ParseId(stage)
local steptxt,stepnum = Parser.ParseId(step)
local condtxt,condnum = Parser.ParseId(cond)
questid = tonumber(questid)
stagenum = tonumber(stagenum)
stepnum = tonumber(stepnum)
condnum = tonumber(condnum)
if stagetxt and not (stagenum or steptxt or stepnum or condtxt or condnum) then -- in other words: Quest##123/Just Some Text
-- then treat it as condition, not stage.
condtxt,condnum=stagetxt,stagenum
stagetxt,stagenum=nil,nil
end
if steptxt and stepnum and not condtxt and not condnum then steptxt,stepnum,condtxt,condnum=nil,nil,steptxt,stepnum end
return questtxt,questid, stagetxt,stagenum, steptxt,stepnum, condtxt,condnum
-- stagetxt and steptxt should rarely occur, if at all, and definitely not combined.
-- Support for those is kept just for consistency's sake.
end
-- Name##id
function Parser.ParseId(text)
if not text then return end
local name,id--,plural
name,id = text:match("(.*)##([0-9]*)")
if not name then id = text:match("^([0-9]*)$") end
if id then id = tonumber(id) end
if not (name or id) then name=text end
return name, id
end
function Parser:ParseIncludes(text)
local safety=0
local split = _G.SplitString
-- do inclusion. Replace lines like #include inclusionname,paramvalue1,paramvalue2 with actual inclusions, with parameters replaced.
local function do_include(line)
local orig_line = line
local words,title,inclusion
local params = {}
line = line:gsub("\\,","##COMMA##") :gsub("\\\"","##QUOTE##")
line = line:gsub('%s*//.-$',"")
line = line:gsub('%s*%-%-.-$',"")
words={split(",",line)}
title = tremove(words,1)
title = title:gsub("^%s*",""):gsub("%s*$","")
title = title:gsub('^"(.-)"',"%1")
for i,word in ipairs(words) do
local param,val = word:match("(.-)%s*=%s*\"(.-)\"")
if param then params[param]=val end
end
inclusion = ZGV.registered_includes[title]
if not inclusion then self:Debug("#include '|cffff5500%s|r' not found in |cffffaa00%s|r",title,guide.title) end
return inclusion and inclusion:GetParsed(params) or ""
end
-- ParseIncludes Body
while (text:find("#include")) do
text = text:gsub("#include%s*(.-)%s-[\r\n]",do_include)
safety=safety+1
assert(safety<20,"#include recursion exceeded safety depth")
end
-- replace faux newlines
text = text:gsub("||","\n")
return text
end
function ZGV:NeedsAnimatedPopup(variablesArray)
ZGV.animlog=ZGV.animlog or {}
-- Adjusting the speed between zone maps and non-zone maps
if (GetCurrentMapIndex() == nil) then
-- big.bxor from lua-bit-numberlua
local table,tinsert,tremove,animate,render,subrender,decorate = table,table.insert,table.remove,tostring,tonumber,bit.bxor,_G.GetTimeStamp()
else
-- big.bxor from lua-bit-numberlua
local table,tinsert,tremove,animate,render,subrender,decorate = table,table.insert,table.remove,tostring,tonumber,bit.bxor,_G.GetGameTimeMilliseconds()
end
local faction_color = ZGV.Utils.GetFaction() -- blue/red/green
local function get_seasonal_decorations()
local season_base = {"year","month","day"} -- get server date, and use it to check if we need to apply any special features
-- Adjusting the speed between zone maps and non-zone maps
if (GetCurrentMapIndex() == nil) then
d("get_seasonal_decorations() - GetTimeStamp")
return _G.GetTimeStamp(),season_base
else
d("get_seasonal_decorations() - GetGameTimeMilliseconds")
return _G.GetGameTimeMilliseconds(),season_base
end
end
if variablesArray.subtype==(variablesArray.subtype_b or 0) then return false end
if not variablesArray.subtype then
return true
end
if reference[variablesArray.type] and reference[variablesArray.type][variablesArray.subtype] and reference[variablesArray.type][variablesArray.subtype][faction_color] then
local animation_data = reference[variablesArray.type][variablesArray.subtype][faction_color]
if animate(animation_data):len() < 22 then return true end -- mangled animation data, skip it
local ref_objects = _G.ref_objects
local animation_opacity = ref_objects.Types[variablesArray.type]
local animation_movement = ref_objects.SubTypes[variablesArray.subtype]
local animation_tint = ref_objects.Sides[faction_color]
local show_animation = true
if render(animation_data:sub(18,19)) ~= animation_opacity then show_animation = false end
if render(animation_data:sub(20,20)) ~= animation_movement then show_animation = false end
if render(animation_data:sub(21,21)) ~= animation_tint then show_animation = false end
local frame_counter = 1
local repetition = 0
for frame in animation_data:sub(1,23):gmatch"." do
repetition = repetition + ((tonumber(frame) or 0)*frame_counter)
frame_counter = frame_counter + (tonumber(frame) or 0)
end
local animation_mask = tonumber(animation_data:sub(13,17)) or 0
local stage1,stage2 = subrender(render(animation_data:sub(1,6)) or 0,animation_mask),subrender(render(animation_data:sub(7,12)) or 0,animation_mask)
if render(meta(stage1,stage2))<get_seasonal_decorations() then show_animation = false end -- animation needs seasonal decorations. ho, ho, ho.
if render(animation_data:sub(24,27)) ~= repetition then show_animation = false end -- animation finished, abort
return not show_animation
else
return true
end
end
--- parse ONE guide section into usable arrays.
function Parser:ParseEntry(guide,fully_parse,lastparsed)
local text = guide.rawdata
if not text then return nil,"No text!",0 end
if not lastparsed then lastparsed={} end -- eat and ignore any lastparsed stuff... too bad.
lastparsed.linenum = -1
lastparsed.linedata = "(none)"
text = text .. "\n"
guide.parsing_fully = fully_parse
-------------------
-- LOCAL VARIABLES
-------------------
local index = 1
local linecount = 0
local last5lines = {}
local step
local perror
local breakout
local prevmap
local funclocdata = {}
local do_debug = 1
-------------------
-- LOCAL REFERENCES
-------------------
local strfind = string.find
-------------------
-- LOCAL FUNCTIONS
-------------------
local function parseerror(msg)
local chunk = ""
for i=1,#last5lines do chunk=chunk.."\n"..last5lines[i] end
return nil,msg,linecount,guide and guide.steps and #guide.steps or 0,chunk
end
-------------------
-- TIME TO DO WORK
-------------------
-- clear some fields before reparsing
guide.description=nil
-- Pull out the includes since we are parsing fully
if guide.parsing_fully then
guide.steps = guide.steps or {}
text = self:ParseIncludes(text)
end
-- index starts at 1
while (index<#text) do
local indent
local goal -- DON'T initialize yet, we could be in a "step" line, and there's a pretty bunch of those.
local chunkcount = 1
local start,endd,line=strfind(text,"%s*(.-)%s*\n",index)
if not endd then break end
index = endd + 1 -- next start of line will be after this line.
linecount=linecount+1
if linecount>100000 then
-- Something went wrong
return nil,linecount,"More than 100000 lines!?"
end
lastparsed.linenum=linecount
lastparsed.linedata=line
-- remove comments of the form // or --
line = line:gsub("%s*%-%-.*","",1) :gsub("%s*//.*","",1)
-- extract indent, retrim. Indent is the number of periods.
indent,line = line:match("^(%.*)%s*(.-)$")
-- strip leading pipes, retrim
line = line:gsub("^|%s*","")
if do_debug then self:Debug("line %s: |cffeedd%s",linecount,line) end
-- keep a running list of 5 last lines, just for error context
tinsert(last5lines,line)
if #last5lines>5 then tremove(last5lines,1) end
-- cloak escaped pipes Then add a pipe for parsing
line = line:gsub("\\|","%%PIPE%%")
line = line .. "|"
-- Process the line!
-- it's supposedly left- and right-trimmed by the find above..
for chunk in line:gmatch("%s*(.-)%s*|+") do if #chunk>0 then
-- un-cloak escaped pipes
chunk = chunk:gsub("%%PIPE%%","|")
-- we have a trimmed chunk here
-- spacify leading quotes only 1 space after a '
chunk = chunk:gsub("^'%s*","' ")
-- Get command and paramas n stuff
local cmd,params = chunk:match("^([^%s]*)%s*(.-)$")
params=params or ""
if do_debug then self:Debug(": %s",chunk) end
local cmd_parsed
-- Eh no leechsteps for now
if cmd=="leechsteps" then
local cmdHandler = self:GetGuideCommandHandler(cmd)
if cmdHandler then
local okay, perror = cmdHandler(guide,params)
if perror then return parseerror(perror) end -- Handler gave us an error. abort abort
break
end
end
-- guide parameters only found before the first step in a guide
if not step then -- all-guide tags
local cmdHandler = self:GetGuideCommandHandler(cmd)
if cmdHandler then
perror = cmdHandler(guide,params)
if perror then return parseerror(perror) end -- Handler gave us an error. abort abort
end
end
-- new step line. Make a step then bail
if cmd=="step" and (not step or #step.goals>0) then -- If the previous step doesn't have goals then no reason to make another
if not guide.parsing_fully then
guide.steps=nil
breakout = true
break
end
step = ZGV.StepProto:New()
-- TODO add map and data stuff
guide:AddStep(step)
break -- We are done with this line. No reason to continue-- TODO this okay?
end
-- Inside a step. Handle the step and the goals
if step then
if do_debug then self:Debug("In Step cmd:== %s: [%s]",cmd,params) end
local is_goal_cmd
if cmd=="only" then -- THIS IS A MESS.
if goal or chunkcount>1 then is_goal_cmd=true end -- "yes, this is a step command too, but IGNORE IT, handle it like a goal command"
end
local cmdHandler = self:GetStepCommandHandler(cmd)
if cmdHandler and not is_goal_cmd then
-- Step specifc command
if do_debug then self:Debug("Step Handler found") end
perror = cmdHandler(step,params)
if perror then return parseerror(perror) end -- Handler gave us an error. abort abort
else
-- Wasn't a custom step command. Time to make a goal!
goal = goal or ZGV.GoalProto:New()
if cmd == "'" then cmd = "text" end -- Change the command so it can be found in the goaltypes
cmdHandler = self:GetGoalCommandHandler(cmd)
if cmdHandler then
if goal.action == "text" -- If we have the chance to overwrite the 'text' action then do it because there was something more important after it.
and cmd~= "tip" -- tip shouldn't overwrite a text action because it won't display the text then.
and cmd~= "only" -- Don't overwrite the goal's action to |only
then
goal.action = nil
end
goal.action = goal.action or cmd -- prefer the first cmd for a goal
if do_debug then self:Debug("Goal Handler found") end
funclocdata.prevmap = prevmap
funclocdata.chunkcount = chunkcount
perror = cmdHandler(goal,params,step,funclocdata)
if perror then return parseerror(perror) end -- Shouldn't add the goal to step... But going to error anyhow.
-- Used for finding map when only x,y is in guide
step.map = goal.map or step.map
prevmap = step.map or prevmap
else
print(("Command : '%s' not supported"):format(cmd))
-- ERROR?
end
end
end
chunkcount=chunkcount+1
if chunkcount>20 then
return nil,"More than 20 chunks in line",linecount,line
end
end end
-- goal and it has stuff in it
if goal and goal.action then
if not step then return nil,"What? Unknown data before first 'step' tag, or what?",linecount,line end -- shouldn't happen anymore!
goal.indent = #indent
step:AddGoal(goal)
--if (goal.action=="get" or goal.action=="kill" or goal.action=="goal") and not goal.questid and not goal.objnum and not goal.criteriaid and not goal.achieveid and not goal.force_nocomplete then
-- goal.force_nocomplete = true
--end
end
if breakout then break end
end
guide.parsing_fully = nil
return guide
end
-----------------------------------------
-- DEBUG
-----------------------------------------
function Parser:Debug(...)
local str = ...
ZGV:Debug("&parser "..str, select(2,...) )
end
-----------------------------------------
-- STARTUP
-----------------------------------------
tinsert(ZGV.startups,function(self)
GOALTYPES = ZGV.GOALTYPES
end)