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README.md

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@@ -26,7 +26,7 @@ In the biomemusic folder, put the sound files. Make sure they are .ogg files!
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![image](https://github.com/user-attachments/assets/beeb4fcf-086d-4dfc-93c0-cceb6b1f58ae)
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![image](https://github.com/user-attachments/assets/064b70ef-3142-46fe-85e2-4340733141e4)
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By default Combat Music, Cavern Music and Boss Music are disabled. At the top of the config menu there will be a list called "Available Music Files", this can be used to see what sound files in the musify folder are recognized and can be used. For all music except boss music and the main menu music, you can specify more then one track by seperating them with a comma e.g. [song1.ogg,song2.ogg]. If ambient Mode is enabled custom music will not fade out and stop vanilla music. [The Biome Music Mapping] is used to specify custom music for individual biomes, this will overwrite the music set for tags of the biome. Setting music for a biome tag in the [Biome Tag Music Mapping] will play this music in all biomes with that tag. If a biome has more than one tag, a random song from any tag will play with slight priority set in the biomes tag order. For example, if you set up two music tracks for the dry and the savanna tags, it one of them randomly when you enter a savanna, but will more often choose a song from the savanna tag then from the dry tag, because savanna is the first tag for the savanna biome. If a custom song is already playing and you enter a new biome the song will not change if the song is specified in one of the tags for that biome, unless you specify a different song in the [Biome Music Mapping].
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By default Combat Music, Cavern Music and Boss Music are disabled. At the top of the config menu there will be a list called "Available Music Files", this can be used to see what sound files in the biomemusic folder are recognized and can be used. For all music except boss music and the main menu music, you can specify more then one track by seperating them with a comma e.g. [song1.ogg,song2.ogg]. If ambient Mode is enabled custom music will not fade out and stop vanilla music. [The Biome Music Mapping] is used to specify custom music for individual biomes, this will overwrite the music set for tags of the biome. Setting music for a biome tag in the [Biome Tag Music Mapping] will play this music in all biomes with that tag. If a biome has more than one tag, a random song from any tag will play with slight priority set in the biomes tag order. For example, if you set up two music tracks for the dry and the savanna tags, it one of them randomly when you enter a savanna, but will more often choose a song from the savanna tag then from the dry tag, because savanna is the first tag for the savanna biome. If a custom song is already playing and you enter a new biome the song will not change if the song is specified in one of the tags for that biome, unless you specify a different song in the [Biome Music Mapping].
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For **Boss Music**, There is an option to set the detection range for bosses. If a boss is detected within that radius the music will change if the mob is specified as a boss mob. To set up the music for a boss mob there is the [Boss Music List]. For each boss mob you want to set up music for, create a new line and specify the mob and the music seperated by a comma: [modid:mobid,bossmusic1.ogg]. Keep in mind to not forget the Mod Id from the mob! (e.g. [lycanitesmobs:rahovart,bossmusic1.ogg]). The Boss Music has priority based on the index of the list. It will always try to play the muscic for the boss mob it can find first in the list. So if you have both the wither and the Ender Dragon in the list and you spawn in both of them, it will play the music from whichever mob is first in the list.
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