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[BUG] Initializing doesn't initialize client #197
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Initialize will start the presence, but you will need to call SetPresence to actually set it. |
I have a function that automatically sets the presence every second, the only check it does before it does so is if the client is initialized or not. |
Also the GameActivity feature is turned on within Discord as the activity appears if I launch the application again without de-initializing the client |
I checked it and it's trying to update the presence, it's not throwing any errors but the Rich Presence/Game Activity isn't active on my profile either |
Alright then, the issue is clear; initializing the client after it's been de-initialized just doesn't work OR it might be something else, if you know a solution please help @Lachee |
My program de-initializes the client if a certain function is started and then initializes it again if it knows that it's uninitialized and it needs it to be active but it doesn't re-initialize itself.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Client gets re-initialized after being de-initialized a few seconds prior due to a setting in the program being changed.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Logs
Code
I checked if it returns true or false and it managed to send a message in console when DRPMode was changed to true so it's not about the program not being able to read the DRPMode checkbox's state.
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