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将假人动作延迟改为周期,而不是等待 #438
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for: future
Issue scheduled for resolution at some point in the future.
status: accepted
Disputed bug is accepted as valid or Feature accepted as desired to be added
version: 1.21.4
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👋 Hi, The LeavesMC Team here.ℹ️ Please make sure you have filled in the Leaves version correctly. (e.g. 👋 嗨,这里是 LeavesMC 团队。ℹ️ 请确保你已正确填写 Leaves 版本字段(例如: |
能否尝试升级到最新版本后修改假人的tick-type为ENTITY_LIST? |
已经升到最新版本并且改成entity_list,但是文件中1.21收集那个运行依然有问题,表现为袭击塔本体在10gt砍矿车的时候运行异常
比如顶部蜂蜜块为周期性的不粘回来
pangbai
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主题: Re: [LeavesMC/Leaves] 假人横扫产生略微慢半拍 (Issue #438)
能否尝试升级到最新版本后修改假人的tick-type为ENTITY_LIST?
如果你在使用基于carpet假人设计的机器,我怀疑可能是由于tick时间不对引起的问题
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s-yh-china left a comment (LeavesMC/Leaves#438)
能否尝试升级到最新版本后修改假人的tick-type为ENTITY_LIST?
如果你在使用基于carpet假人设计的机器,我怀疑可能是由于tick时间不对引起的问题
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我刚才尝试了一下写成9间隔,然后运行就正常了,谢谢帮助
pangbai
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主题: Re: [LeavesMC/Leaves] 假人横扫产生略微慢半拍 (Issue #438)
image.png (view on web)
尝试修改假人动作的延迟行为? 设置时相当于carpet设置的延迟-1
我不确定是否是因为这个导致的,如果是话我可能要择期改掉这个逻辑,稍微有点抽象
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s-yh-china left a comment (LeavesMC/Leaves#438)
image.png (view on web)
尝试修改假人动作的延迟行为? 设置时相当于carpet设置的延迟-1
我不确定是否是因为这个导致的,如果是话我可能要择期改掉这个逻辑,稍微有点抽象
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Labels
for: future
Issue scheduled for resolution at some point in the future.
status: accepted
Disputed bug is accepted as valid or Feature accepted as desired to be added
version: 1.21.4
服务端版本 Leaves Version
This server is running Leaves version 1.21.4-15-master@57f8259 (2025-03-14T03:02:01Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT) You are 5 version(s) behind Download the new version at: https://leavesmc.org/downloads/leaves Previous version: 1.21.4-10-8548378 (MC: 1.21.4)
预期的行为 Expected behavior
白天的视频是carpet的,掠夺者下来很快就死亡
https://wwde.lanzoub.com/i8tcB2rb8zwb
密码:9jnz
观测到的实际行为 Observed/Actual behavior
晚上视频是leaves的,掠夺者下来甚至被水冲散一下才死
https://wwde.lanzoub.com/iaLCU2rba09a
密码:3bqs
复现步骤 Steps/models to reproduce
https://wwde.lanzoub.com/iB0UX2rba7ha
这里面441k是用到的袭击塔,另一个是服务器实装的,使用时候玩家砍死掠夺者之前掠夺者就烧死了,无法完成循环
插件与数据包列表。 Plugin and Datapack List.
无
更多详细信息。 The more information.
No response
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