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WorldEditArt-Lite: Known issues #30

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SOF3 opened this issue Sep 2, 2017 · 9 comments
Open

WorldEditArt-Lite: Known issues #30

SOF3 opened this issue Sep 2, 2017 · 9 comments
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@SOF3
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SOF3 commented Sep 2, 2017

This is a simple list of known issues in WorldEditArt-Lite and their respective estimated fix plans.

    1. No textual description of what you have selected
    • This will be very complicated. I don't want to implement this until I add multi-lang support.
    1. Laggy block editing.
    • That's why this is called "lite version".
    1. There is no undo.
    • Again, that's why this is called "lite version".
    1. No event API etc.
    • This is a lite version, and the plugin name is subject to change. No plans for adding an API for it.
    1. Temporary data not saved.
    • Will not be fixed until I added all possible data to save.
@SOF3 SOF3 self-assigned this Sep 2, 2017
@PermissionError
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PermissionError commented Sep 11, 2017

More issues: Client crashes on Join. Needs to be reproduced.
EDIT: Been searching through all possible malicious codes, not luck so far. Would it be my VM?

@SOF3
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SOF3 commented Sep 11, 2017

@TBNRShadowDev Are you sure you reproduced it in the latest builds?

@PermissionError
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Yes, and dktapps reproduced it as well.

@SOF3
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SOF3 commented Sep 12, 2017

@TBNRShadowDev I pushed a commit that might have solved the issue. Please try the latest epsilon/lite.

@PermissionError
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PermissionError commented Sep 12, 2017

Thanks SOFe. Players can join now. Need to test for possible new issues. But it's fine for now.
EDIT: Also, are the wand triggers supposed to de-activate on player quit? Because triggers that I set no longer work after I re-join.

@PermissionError
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PermissionError commented Sep 12, 2017

@SOF3 Found another issue: setting wand clickType to left does not work, no matter mobile or Win10.

@SOF3
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SOF3 commented Sep 12, 2017

@TBNRShadowDev Currently nothing is saved per user yet. I don't want to waste time updating databases from development versions, so I am simply not saving anything until I have a proper release (be it Lite or official)

@SOF3
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SOF3 commented Sep 12, 2017

Please also tell me what actually works if possible, thanks 😄

@PermissionError
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PermissionError commented Sep 12, 2017

@SOF3 I don't mean saves per-user, just generally saves, i.e. I go on, save pos1 as wooden axe left click, pos2 wooden axe right click, then log off, nothing works when I rejoin. That supposed to happen?
Forget this

What works:
//1, //2
//set
//set a very large area with almost NO lag at all (impressive)
More to come lol

@PermissionError
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PermissionError commented Sep 12, 2017

BTW don't you think it's kinda more efficient to make the wand a default item e.g. wooden axe then set a config value to customize it? I understand it's a small rewrite so if you want I might do it when I have time.
(Suggestion: Don't rely on me for writing codes because I'm only a juniorDev)

@SOF3
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SOF3 commented Sep 12, 2017

"//set a very large area with almost NO lag at all" is impossible. This is either your problem in testing, or the area must be too small.

@SOF3
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SOF3 commented Sep 12, 2017

It's not hard at all to add default items, but I want to wait till I add all possible wands before deciding which items should be default.

@PermissionError
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PermissionError commented Sep 12, 2017

Ahh, major damage was done to my server by accident. Of course I'm not blaming WEA, but like can you add //undo ASAP? Please!
At least I had a backup

@SOF3
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SOF3 commented Sep 13, 2017

//undo will not be in the Lite version. To support undoable edits, I have to fully implement the cassette-synchronizer mechanism, which is quite complicated. I released Lite version in light of the realization that this cassette-synchronizer mechanism is going to take a long time to complete (estimated to take at least one week to write, and at least another week to debug)

Yes, I can add a simple version of //undo, but it is a waste of time if it is not what I want to do finally (because it may take a week to complete).

@Haxley
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Haxley commented Oct 11, 2017

Is there copy/paste? If so, what are the commands?

@SOF3
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SOF3 commented Oct 12, 2017

No. Copy/paste will not be in the Lite version.

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