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main.py
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47 lines (38 loc) · 1.16 KB
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from turtle import Screen
from snake import Snake
from food import Food
from score import Score
import time
screen = Screen()
screen.setup(600, 600)
screen.bgcolor("brown")
screen.title("SNAKE GAME")
# To avoid seeing each snake object, we use a screen method that turns off the animation
screen.tracer(0)
snake = Snake()
food = Food()
score = Score()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.2)
snake.move()
if snake.segments[0].distance(food) < 15:
food.new_food()
score.score_increase()
snake.extend()
if snake.segments[0].xcor() > 295 or snake.segments[0].xcor() < -295 or snake.segments[0].ycor() < -295 or snake.segments[0].ycor() > 295:
score.check_game_over()
game_is_on = False
for every_segments in snake.segments:
if every_segments == snake.segments[0]:
continue
if snake.segments[0].distance(every_segments) < 10:
score.check_game_over()
game_is_on = False
screen.exitonclick()