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example-config.xml
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executable file
·141 lines (120 loc) · 4.82 KB
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<?xml version="1.0"?>
<SkirmishDedicatedServerConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!--
This is an example configuration file for a N:FC Dedicated Server.
This configuration file is included with the default installation of the server and is
tracked by Steam's installation system. If you modify it, it may be overwritten without
warning. It is recommended that you copy this file and give it a descriptive name.
When starting your server, use the -serverConfig Path/To/File/MyServerConfig.xml argument
to specify the config to use.
-->
<!-- Name of your server as you want it to appear in the server browser. -->
<ServerName>ASMR Space Battles (NO ENGINES)</ServerName>
<!-- Optional password -->
<!-- <Password>1234</Password> -->
<!-- Maximum number of players allowed to connect. The number of players per team is still decided by the map -->
<MaxPlayers>10</MaxPlayers>
<!--
This is the port all gameplay traffic will be sent over.
It must be open for TCP in/out.
When using the Direct Join button, this is the port you put at the end of the IP.
-->
<GamePort>7777</GamePort>
<!--
This is the port the Steam server browser will query your server on.
Must be open for UDP inbound. If this port is filtered your server will not be visible.
-->
<QueryPort>27016</QueryPort>
<!-- The number of players that must be present on each team before the game can start. -->
<TeamSizeToStart>2</TeamSizeToStart>
<!-- This message is sent to each player who joins. -->
<MOTD>-- Welcome to ASMR Space Battles (NO ENGINES) --
Put a descriptive message welcoming players to your server here. Describe your rules, game start conditions, map rotation, etc.
</MOTD>
<!--
Listed 64-bit Steam ID's will be registered as admins and can execute ! commands
on the server without requiring a vote. They will also have the Host badge next to their
name in the lobby.
-->
<Admins>
<!-- <unsignedLong>0</unsignedLong> -->
</Admins>
<!-- Players can votes on maps, scenarios, and rules by default. Uncomment this line to disable it. -->
<!-- <AllowMapVoting>false</AllowMapVoting> -->
<!--
Sets the time limit for games. Leave out or at 0 for unlimited time.
Value indexes into list of possible time settings, starting at 0.
It is NOT a minutes value.
-->
<!-- <TimeLimit>0</TimeLimit> -->
<!--
Sets whether the server will enforce uniform factions on teams. Leave
out to use default value of true.
-->
<!-- <RequireUniformTeams>false</RequireUniformTeams> -->
<!-- Only one scenario can be selected for the server. You can select it by name or key -->
<Scenario>Control</Scenario>
<!--
Change settings for the scenario here, otherwise defaults will be used.
Each setting is selected using a Key, which is the name of the setting as it appears
in the lobby settings list.
The Value field is an integer index into the list of options, starting at 0.
The example below sets the Control victory points to 1500, because it is the third option in the list.
-->
<!-- <ScenarioSettings>
<Setting>
<Key>Victory Points</Key>
<Value>2</Value>
</Setting>
</ScenarioSettings> -->
<!-- List all maps in the map rotation here. Add by name or key. -->
<Maps>
<string>Pillars</string>
</Maps>
<!-- Defines the order the maps will be selected in. Options are Sequential and Random. -->
<MapRotation>Sequential</MapRotation>
<!--
Bots listed here will be created each time the server returns to the lobby.
Only the Team field is required. Everything else can be left blank and colors, fleet, and badge will
be chosen randomly for each bot.
-->
<!-- <Bots>
<Bot>
<Team>TeamB</Team>
<Colors>
<BaseColor>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</BaseColor>
<StripeColor>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</StripeColor>
<Prefix>OSPN</Prefix>
</Colors>
<Badge>OSP_Roundel</Badge>
<Fleet>Starter Fleets - Alliance/TF Oak.fleet</Fleet>
</Bot>
</Bots> -->
<!--
If this is set to true, your server will show the "Mod Friendly" icon.
This setting MUST be enabled in order for players to use modded fleets.
The list of permitted mods is found below.
-->
<!-- <AllowModdedFleets>true</AllowModdedFleets> -->
<!--
Enable mods for your server here.
Provide the Steam ID of the mod, which can be found in its workshop URL.
Any mod found in this list will be permitted for use in a player fleet, but only if AllowModdedFleets
is set to true.
If you intend to use modded maps in your rotation, they must be included here as well.
-->
<!-- <Mods>
<unsignedLong>0</unsignedLong>
<unsignedLong>0</unsignedLong>
</Mods> -->
</SkirmishDedicatedServerConfig>