Annotations for custom C/C++ functions #1806
Wade7wastaken
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You don't need to overwrite any C/C++ function with nil. You can just distribute an extra folder with your annotations. For writing the actual annotations you can see more on the Wiki. The pure annotation-only files start with a |
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I'm using a custom implementation of lua inside another application that has additional lua functions written in C/C++ to interact with that application. I found another discussion about this topic here, but the solution there was to overwrite the C/C++ functions with nil ones to get annotations. Is there a way to get annotations without having to overwrite the current functions?
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