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OpenGL: stroke of fixed orientation mobjects changes depending on camera orientation #2540

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@behackl

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@behackl

There is some funny behavior with fixed_orientation_mobject and the way the stroke is rendered relative to the camera orientation, see these two screenshots:

image

image

I don't think this should block merging this though. We can just open an issue and document the behavior to be fixed eventually.

Originally posted by @behackl in #2158 (review)

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    issue:bugSomething isn't working... For use in issuesopenglConcerning the OpenGL renderer.

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