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AltAsync.cs
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using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using AltV.Net.Async.Events;
using AltV.Net.Elements.Args;
using AltV.Net.Events;
using AltV.Net.Native;
namespace AltV.Net.Async
{
public static partial class AltAsync
{
internal static AsyncCore Core;
internal static AltVAsync AltVAsync;
public static event CheckpointAsyncDelegate OnCheckpoint
{
add => Core.CheckpointAsyncEventHandler.Add(value);
remove => Core.CheckpointAsyncEventHandler.Remove(value);
}
public static event PlayerConnectAsyncDelegate OnPlayerConnect
{
add => Core.PlayerConnectAsyncEventHandler.Add(value);
remove => Core.PlayerConnectAsyncEventHandler.Remove(value);
}
public static event PlayerBeforeConnectAsyncDelegate OnPlayerBeforeConnect
{
add => Core.PlayerBeforeConnectAsyncEventHandler.Add(value);
remove => Core.PlayerBeforeConnectAsyncEventHandler.Remove(value);
}
public static event PlayerDamageAsyncDelegate OnPlayerDamage
{
add => Core.PlayerDamageAsyncEventHandler.Add(value);
remove => Core.PlayerDamageAsyncEventHandler.Remove(value);
}
public static event PlayerDeadAsyncDelegate OnPlayerDead
{
add => Core.PlayerDeadAsyncEventHandler.Add(value);
remove => Core.PlayerDeadAsyncEventHandler.Remove(value);
}
public static event ExplosionAsyncDelegate OnExplosion
{
add => Core.ExplosionAsyncEventHandler.Add(value);
remove => Core.ExplosionAsyncEventHandler.Remove(value);
}
public static event WeaponDamageAsyncDelegate OnWeaponDamage
{
add => Core.WeaponDamageAsyncEventHandler.Add(value);
remove => Core.WeaponDamageAsyncEventHandler.Remove(value);
}
public static event PlayerChangeVehicleSeatAsyncDelegate OnPlayerChangeVehicleSeat
{
add => Core.PlayerChangeVehicleSeatAsyncEventHandler.Add(value);
remove => Core.PlayerChangeVehicleSeatAsyncEventHandler.Remove(value);
}
public static event PlayerEnterVehicleAsyncDelegate OnPlayerEnterVehicle
{
add => Core.PlayerEnterVehicleAsyncEventHandler.Add(value);
remove => Core.PlayerEnterVehicleAsyncEventHandler.Remove(value);
}
public static event PlayerEnteringVehicleAsyncDelegate OnPlayerEnteringVehicle
{
add => Core.PlayerEnteringVehicleAsyncEventHandler.Add(value);
remove => Core.PlayerEnteringVehicleAsyncEventHandler.Remove(value);
}
public static event PlayerLeaveVehicleAsyncDelegate OnPlayerLeaveVehicle
{
add => Core.PlayerLeaveVehicleAsyncEventHandler.Add(value);
remove => Core.PlayerLeaveVehicleAsyncEventHandler.Remove(value);
}
public static event PlayerDisconnectAsyncDelegate OnPlayerDisconnect
{
add => Core.PlayerDisconnectAsyncEventHandler.Add(value);
remove => Core.PlayerDisconnectAsyncEventHandler.Remove(value);
}
public static event PlayerRemoveAsyncDelegate OnPlayerRemove
{
add => Core.PlayerRemoveAsyncEventHandler.Add(value);
remove => Core.PlayerRemoveAsyncEventHandler.Remove(value);
}
public static event VehicleRemoveAsyncDelegate OnVehicleRemove
{
add => Core.VehicleRemoveAsyncEventHandler.Add(value);
remove => Core.VehicleRemoveAsyncEventHandler.Remove(value);
}
public static event PlayerClientEventAsyncDelegate OnPlayerEvent
{
add => Core.PlayerClientEventAsyncEventHandler.Add(value);
remove => Core.PlayerClientEventAsyncEventHandler.Remove(value);
}
public static event ConsoleCommandAsyncDelegate OnConsoleCommand
{
add => Core.ConsoleCommandAsyncDelegateHandlers.Add(value);
remove => Core.ConsoleCommandAsyncDelegateHandlers.Remove(value);
}
public static event MetaDataChangeAsyncDelegate OnMetaDataChange
{
add => Core.MetaDataChangeAsyncDelegateHandlers.Add(value);
remove => Core.MetaDataChangeAsyncDelegateHandlers.Remove(value);
}
public static event MetaDataChangeAsyncDelegate OnSyncedMetaDataChange
{
add => Core.SyncedMetaDataChangeAsyncDelegateHandlers.Add(value);
remove => Core.SyncedMetaDataChangeAsyncDelegateHandlers.Remove(value);
}
public static event ColShapeAsyncDelegate OnColShape
{
add => Core.ColShapeAsyncDelegateHandlers.Add(value);
remove => Core.ColShapeAsyncDelegateHandlers.Remove(value);
}
public static event VehicleDestroyAsyncDelegate OnVehicleDestroy
{
add => Core.VehicleDestroyAsyncDelegateHandlers.Add(value);
remove => Core.VehicleDestroyAsyncDelegateHandlers.Remove(value);
}
public static event FireAsyncDelegate OnFire
{
add => Core.FireAsyncDelegateHandlers.Add(value);
remove => Core.FireAsyncDelegateHandlers.Remove(value);
}
public static event StartProjectileAsyncDelegate OnStartProjectile
{
add => Core.StartProjectileAsyncDelegateHandlers.Add(value);
remove => Core.StartProjectileAsyncDelegateHandlers.Remove(value);
}
public static event PlayerWeaponChangeAsyncDelegate OnPlayerWeaponChange
{
add => Core.PlayerWeaponChangeAsyncDelegateHandlers.Add(value);
remove => Core.PlayerWeaponChangeAsyncDelegateHandlers.Remove(value);
}
public static event NetOwnerChangeAsyncDelegate OnNetworkOwnerChange
{
add => Core.NetOwnerChangeAsyncEventHandler.Add(value);
remove => Core.NetOwnerChangeAsyncEventHandler.Remove(value);
}
public static event VehicleAttachAsyncDelegate OnVehicleAttach
{
add => Core.VehicleAttachAsyncEventHandler.Add(value);
remove => Core.VehicleAttachAsyncEventHandler.Remove(value);
}
public static event VehicleDetachAsyncDelegate OnVehicleDetach
{
add => Core.VehicleDetachAsyncEventHandler.Add(value);
remove => Core.VehicleDetachAsyncEventHandler.Remove(value);
}
public static event VehicleDamageAsyncDelegate OnVehicleDamage
{
add => Core.VehicleDamageAsyncEventHandler.Add(value);
remove => Core.VehicleDamageAsyncEventHandler.Remove(value);
}
public static event ConnectionQueueAddAsyncDelegate OnConnectionQueueAdd
{
add => Core.ConnectionQueueAddAsyncEventHandler.Add(value);
remove => Core.ConnectionQueueAddAsyncEventHandler.Remove(value);
}
public static event ConnectionQueueRemoveAsyncDelegate OnConnectionQueueRemove
{
add => Core.ConnectionQueueRemoveAsyncEventHandler.Add(value);
remove => Core.ConnectionQueueRemoveAsyncEventHandler.Remove(value);
}
public static event ServerStartedAsyncDelegate OnServerStarted
{
add => Core.ServerStartedAsyncEventHandler.Add(value);
remove => Core.ServerStartedAsyncEventHandler.Remove(value);
}
public static event PlayerRequestControlAsyncDelegate OnPlayerRequestControl
{
add => Core.PlayerRequestControlAsyncEventHandler.Add(value);
remove => Core.PlayerRequestControlAsyncEventHandler.Remove(value);
}
public static event PlayerChangeAnimationAsyncDelegate OnPlayerChangeAnimation
{
add => Core.PlayerChangeAnimationAsyncEventHandler.Add(value);
remove => Core.PlayerChangeAnimationAsyncEventHandler.Remove(value);
}
public static event PlayerChangeInteriorAsyncDelegate OnPlayerChangeInterior
{
add => Core.PlayerChangeInteriorAsyncEventHandler.Add(value);
remove => Core.PlayerChangeInteriorAsyncEventHandler.Remove(value);
}
public static async void Log(string message)
{
var messagePtr = AltNative.StringUtils.StringToHGlobalUtf8(message);
await Do(() => Alt.Core.LogInfo(messagePtr));
Marshal.FreeHGlobal(messagePtr);
}
public static async void Emit(string eventName, params object[] args)
{
var size = args.Length;
var mValues = new MValueConst[size];
Alt.Core.CreateMValues(mValues, args);
var eventNamePtr = AltNative.StringUtils.StringToHGlobalUtf8(eventName);
await Do(() => Alt.Core.TriggerLocalEvent(eventNamePtr, mValues));
Marshal.FreeHGlobal(eventNamePtr);
for (var i = 0; i < size; i++)
{
mValues[i].Dispose();
}
}
public static async void EmitAllClients(string eventName, params object[] args)
{
var size = args.Length;
var mValues = new MValueConst[size];
Alt.Core.CreateMValues(mValues, args);
var eventNamePtr = AltNative.StringUtils.StringToHGlobalUtf8(eventName);
await Do(() => Alt.Core.TriggerClientEventForAll(eventNamePtr, mValues));
Marshal.FreeHGlobal(eventNamePtr);
for (var i = 0; i < size; i++)
{
mValues[i].Dispose();
}
}
[Conditional("DEBUG")]
private static void CheckIfAsyncResource()
{
if (AltVAsync == null)
{
throw new InvalidOperationException(
"Resource doesn't extends AsyncResource. Please read https://fabianterhorst.github.io/coreclr-module/articles/async.html#setup-async-module");
}
}
internal static void Setup(AltVAsync altVAsync)
{
AltVAsync = altVAsync;
}
internal static void Setup(AsyncCore core)
{
Core = core;
}
public static Task Do(Action action)
{
CheckIfAsyncResource();
return AltVAsync.Schedule(action);
}
public static Task Do(Task task)
{
throw new ArgumentException("AltAsync.Do should never have async code inside");
}
public static Task Do(Func<Task> task)
{
throw new ArgumentException("AltAsync.Do should never have async code inside");
}
public static void RunOnMainThreadBlocking(Action action, SemaphoreSlim semaphoreSlim)
{
CheckIfAsyncResource();
AltVAsync.ScheduleBlocking(action, semaphoreSlim);
}
public static void RunOnMainThreadBlockingThrows(Action action, SemaphoreSlim semaphoreSlim)
{
CheckIfAsyncResource();
AltVAsync.ScheduleBlockingThrows(action, semaphoreSlim);
}
public static Task Do(Action<object> action, object value)
{
CheckIfAsyncResource();
return AltVAsync.Schedule(action, value);
}
public static Task<TResult> Do<TResult>(Func<TResult> action)
{
CheckIfAsyncResource();
return AltVAsync.Schedule(action);
}
public static Task<TResult> Do<TResult>(Func<object, TResult> action, object value)
{
CheckIfAsyncResource();
return AltVAsync.Schedule(action, value);
}
public static void RunOnMainThread(Action action)
{
CheckIfAsyncResource();
AltVAsync.ScheduleNoneTask(action);
}
public static void RunOnMainThread(Action<object> action, object value)
{
CheckIfAsyncResource();
AltVAsync.ScheduleNoneTask(action, value);
}
}
}