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Alt.Events.cs
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277 lines (236 loc) · 10.4 KB
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using AltV.Net.Events;
namespace AltV.Net
{
public static partial class Alt
{
public static event CheckpointDelegate OnCheckpoint
{
add => CoreImpl.CheckpointEventHandler.Add(value);
remove => CoreImpl.CheckpointEventHandler.Remove(value);
}
/// <summary>
/// Player connect event handler
/// <example>
/// <code>
/// Alt.OnPlayerConnect += (player, reason) => {
/// Console.WriteLine($"{player.Name} connected.");
/// };
/// </code>
/// </example>
/// </summary>
public static event PlayerConnectDelegate OnPlayerConnect
{
add => CoreImpl.PlayerConnectEventHandler.Add(value);
remove => CoreImpl.PlayerConnectEventHandler.Remove(value);
}
public static event PlayerBeforeConnectDelegate OnPlayerBeforeConnect
{
add => CoreImpl.PlayerBeforeConnectEventHandler.Add(value);
remove => CoreImpl.PlayerBeforeConnectEventHandler.Remove(value);
}
public static event PlayerConnectDeniedDelegate OnPlayerConnectDenied
{
add => CoreImpl.PlayerConnectDeniedEventHandler.Add(value);
remove => CoreImpl.PlayerConnectDeniedEventHandler.Remove(value);
}
public static event ResourceEventDelegate OnAnyResourceStart
{
add => CoreImpl.ResourceStartEventHandler.Add(value);
remove => CoreImpl.ResourceStartEventHandler.Remove(value);
}
public static event ResourceEventDelegate OnAnyResourceStop
{
add => CoreImpl.ResourceStopEventHandler.Add(value);
remove => CoreImpl.ResourceStopEventHandler.Remove(value);
}
public static event ResourceEventDelegate OnAnyResourceError
{
add => CoreImpl.ResourceErrorEventHandler.Add(value);
remove => CoreImpl.ResourceErrorEventHandler.Remove(value);
}
public static event PlayerDamageDelegate OnPlayerDamage
{
add => CoreImpl.PlayerDamageEventHandler.Add(value);
remove => CoreImpl.PlayerDamageEventHandler.Remove(value);
}
public static event PlayerDeadDelegate OnPlayerDead
{
add => CoreImpl.PlayerDeadEventHandler.Add(value);
remove => CoreImpl.PlayerDeadEventHandler.Remove(value);
}
public static event ExplosionDelegate OnExplosion
{
add => CoreImpl.ExplosionEventHandler.Add(value);
remove => CoreImpl.ExplosionEventHandler.Remove(value);
}
/// <summary>
/// Weapon damage event handler
/// <example>
/// <code>
/// Alt.OnWeaponDamage += (player, target, weapon, damage, shotOffset, bodyPart) => {
/// Console.WriteLine($"{player.Name} got damaged.");
/// return true; // return false will cancel the weapon damage event and player won't receive damage.
/// };
/// </code>
/// </example>
/// </summary>
public static event WeaponDamageDelegate OnWeaponDamage
{
add => CoreImpl.WeaponDamageEventHandler.Add(value);
remove => CoreImpl.WeaponDamageEventHandler.Remove(value);
}
public static event PlayerDisconnectDelegate OnPlayerDisconnect
{
add => CoreImpl.PlayerDisconnectEventHandler.Add(value);
remove => CoreImpl.PlayerDisconnectEventHandler.Remove(value);
}
public static event PlayerRemoveDelegate OnPlayerRemove
{
add => CoreImpl.PlayerRemoveEventHandler.Add(value);
remove => CoreImpl.PlayerRemoveEventHandler.Remove(value);
}
public static event VehicleRemoveDelegate OnVehicleRemove
{
add => CoreImpl.VehicleRemoveEventHandler.Add(value);
remove => CoreImpl.VehicleRemoveEventHandler.Remove(value);
}
public static event PlayerChangeVehicleSeatDelegate OnPlayerChangeVehicleSeat
{
add => CoreImpl.PlayerChangeVehicleSeatEventHandler.Add(value);
remove => CoreImpl.PlayerChangeVehicleSeatEventHandler.Remove(value);
}
public static event PlayerEnterVehicleDelegate OnPlayerEnterVehicle
{
add => CoreImpl.PlayerEnterVehicleEventHandler.Add(value);
remove => CoreImpl.PlayerEnterVehicleEventHandler.Remove(value);
}
public static event PlayerEnteringVehicleDelegate OnPlayerEnteringVehicle
{
add => CoreImpl.PlayerEnteringVehicleEventHandler.Add(value);
remove => CoreImpl.PlayerEnteringVehicleEventHandler.Remove(value);
}
public static event PlayerLeaveVehicleDelegate OnPlayerLeaveVehicle
{
add => CoreImpl.PlayerLeaveVehicleEventHandler.Add(value);
remove => CoreImpl.PlayerLeaveVehicleEventHandler.Remove(value);
}
public static event PlayerClientEventDelegate OnPlayerEvent
{
add => CoreImpl.PlayerClientEventEventHandler.Add(value);
remove => CoreImpl.PlayerClientEventEventHandler.Remove(value);
}
public static event PlayerClientCustomEventDelegate OnPlayerCustomEvent
{
add => CoreImpl.PlayerClientCustomEventEventHandler.Add(value);
remove => CoreImpl.PlayerClientCustomEventEventHandler.Remove(value);
}
public static event ServerEventEventDelegate OnServerEvent
{
add => CoreImpl.ServerEventEventHandler.Add(value);
remove => CoreImpl.ServerEventEventHandler.Remove(value);
}
public static event ServerCustomEventEventDelegate OnServerCustomEvent
{
add => CoreImpl.ServerCustomEventEventHandler.Add(value);
remove => CoreImpl.ServerCustomEventEventHandler.Remove(value);
}
public static event ConsoleCommandDelegate OnConsoleCommand
{
add => CoreImpl.ConsoleCommandEventHandler.Add(value);
remove => CoreImpl.ConsoleCommandEventHandler.Remove(value);
}
/// <summary>
/// Event that is invoked when the meta data of an entity has changed.
/// </summary>
/// <remarks>Meta data is accessible across different serverside resources.</remarks>
public static event MetaDataChangeDelegate OnMetaDataChange
{
add => CoreImpl.MetaDataChangeEventHandler.Add(value);
remove => CoreImpl.MetaDataChangeEventHandler.Remove(value);
}
/// <summary>
/// Event that is invoked when the synced meta data of an entity has changed.
/// </summary>
/// <remarks>Synced meta data is accessible across different serverside resources and to all clients without range limitation.</remarks>
public static event MetaDataChangeDelegate OnSyncedMetaDataChange
{
add => CoreImpl.SyncedMetaDataChangeEventHandler.Add(value);
remove => CoreImpl.SyncedMetaDataChangeEventHandler.Remove(value);
}
public static event ColShapeDelegate OnColShape
{
add => CoreImpl.ColShapeEventHandler.Add(value);
remove => CoreImpl.ColShapeEventHandler.Remove(value);
}
public static event VehicleDestroyDelegate OnVehicleDestroy
{
add => CoreImpl.VehicleDestroyEventHandler.Add(value);
remove => CoreImpl.VehicleDestroyEventHandler.Remove(value);
}
public static event FireDelegate OnFire
{
add => CoreImpl.FireEventHandler.Add(value);
remove => CoreImpl.FireEventHandler.Remove(value);
}
public static event StartProjectileDelegate OnStartProjectile
{
add => CoreImpl.StartProjectileEventHandler.Add(value);
remove => CoreImpl.StartProjectileEventHandler.Remove(value);
}
public static event PlayerWeaponChangeDelegate OnPlayerWeaponChange
{
add => CoreImpl.PlayerWeaponChangeEventHandler.Add(value);
remove => CoreImpl.PlayerWeaponChangeEventHandler.Remove(value);
}
public static event NetOwnerChangeDelegate OnNetworkOwnerChange
{
add => CoreImpl.NetOwnerChangeEventHandler.Add(value);
remove => CoreImpl.NetOwnerChangeEventHandler.Remove(value);
}
public static event VehicleAttachDelegate OnVehicleAttach
{
add => CoreImpl.VehicleAttachEventHandler.Add(value);
remove => CoreImpl.VehicleAttachEventHandler.Remove(value);
}
public static event VehicleDetachDelegate OnVehicleDetach
{
add => CoreImpl.VehicleDetachEventHandler.Add(value);
remove => CoreImpl.VehicleDetachEventHandler.Remove(value);
}
public static event VehicleDamageDelegate OnVehicleDamage
{
add => CoreImpl.VehicleDamageEventHandler.Add(value);
remove => CoreImpl.VehicleDamageEventHandler.Remove(value);
}
public static event ConnectionQueueAddDelegate OnConnectionQueueAdd
{
add => CoreImpl.ConnectionQueueAddHandler.Add(value);
remove => CoreImpl.ConnectionQueueAddHandler.Remove(value);
}
public static event ConnectionQueueRemoveDelegate OnConnectionQueueRemove
{
add => CoreImpl.ConnectionQueueRemoveHandler.Add(value);
remove => CoreImpl.ConnectionQueueRemoveHandler.Remove(value);
}
public static event ServerStartedDelegate OnServerStarted
{
add => CoreImpl.ServerStartedHandler.Add(value);
remove => CoreImpl.ServerStartedHandler.Remove(value);
}
public static event PlayerRequestControlDelegate OnPlayerRequestControl
{
add => CoreImpl.PlayerRequestControlHandler.Add(value);
remove => CoreImpl.PlayerRequestControlHandler.Remove(value);
}
public static event PlayerChangeAnimationDelegate OnPlayerChangeAnimation
{
add => CoreImpl.PlayerChangeAnimationHandler.Add(value);
remove => CoreImpl.PlayerChangeAnimationHandler.Remove(value);
}
public static event PlayerChangeInteriorDelegate OnPlayerChangeInterior
{
add => CoreImpl.PlayerChangeInteriorHandler.Add(value);
remove => CoreImpl.PlayerChangeInteriorHandler.Remove(value);
}
}
}