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Seemingly wrong texture content when exported by Asset Manager #378

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Paul-BravoZulu opened this issue Sep 10, 2024 · 1 comment
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bug Something which causes issues when using the tools. [TOOL] Asset Editor This issue applies to the asset editor within OpenCAGE.

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@Paul-BravoZulu
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Paul-BravoZulu commented Sep 10, 2024

I did several successive exports of the texture base.tga in DATA\ENV\PRODUCTION\DLC\BSPNOSTROMO_TWOTEAMS\RENDERABLE\LEVEL_TEXTURES.ALL.PAK. The first export of base.tga was good, ie with alpha and colour (see attached file base_working but successive exports are totally blank (flat #ffffff on the whole image see :
base ).

I have not managed to find a consistent scenario to reproduce the bug and export this specific texture correctly.

@MattFiler MattFiler added bug Something which causes issues when using the tools. [TOOL] Asset Editor This issue applies to the asset editor within OpenCAGE. labels Sep 10, 2024
@MattFiler
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As far as I can tell, base.tga.dds is just a white texture that's 484 bytes in size. I'm not sure how you achieved the results in the attached file, but it appears like that file is incorrect.

I've just tried exporting using the DDS/PNG/JPG options on BSPNostromoTwoTeams and have run in to no issues 🤔

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Labels
bug Something which causes issues when using the tools. [TOOL] Asset Editor This issue applies to the asset editor within OpenCAGE.
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