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Reproduction is currently very "all or nothing", which greatly favors small, space filling organisms. It's a good evolutionary strategy for organisms in the sim to be small, as this blocks the reproduction of larger organisms and simultaneously lowers it's own reproductive cost. 100% of the food an organism collects to reproduce is lost if it fails.
Instead I'd like to suggest a way to make the amount lost configurable. Either a set %, a proportion to size, or an inverse proportion. An inverse proportion in particular would favor smaller organisms, while a proportion to cell count would favor larger ones, especially larger movers.
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