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nova_structures:illager_camp is not affected
The world have been reset between the 2 tests
I don't know if other structures behave the same way
Datapack page : https://modrinth.com/datapack/dungeons-and-taverns
The text was updated successfully, but these errors were encountered:
The illager camp being at the same spot with or without the mod is not a sign of the mod not working : you should try with a higher spread factor (100) to see if it is really affected or not. Additionally, you could find the next closest Illager camp and see if it matches. The mod changes how far the next structure of the same type is, so it's normal if some structures are present in both worlds.
Like #3 , but work only for some structures
Without mod :
With mod :
nova_structures:illager_camp is not affected
The world have been reset between the 2 tests
I don't know if other structures behave the same way
Datapack page : https://modrinth.com/datapack/dungeons-and-taverns
The text was updated successfully, but these errors were encountered: