|
| 1 | +import graphics |
| 2 | +import time |
| 3 | + |
| 4 | +VoffSet = 80 |
| 5 | +HoffSet = 40 |
| 6 | +cellSize = 40 |
| 7 | + |
| 8 | +class Maze: |
| 9 | + |
| 10 | + def __init__(self, rows, columns): |
| 11 | + self.rows = rows |
| 12 | + self.columns = columns |
| 13 | + self.cells = [] #2D array of cell objects |
| 14 | + self.Vwalls = [] #2D array of all possible vertical walls |
| 15 | + self.Hwalls = [] #2D array of all possible horizontal walls |
| 16 | + self.win = graphics.GraphWin("Maze",2*HoffSet+cellSize*columns,2*VoffSet+cellSize*rows) |
| 17 | + self.win.setBackground("black") |
| 18 | + self.initialize() |
| 19 | + |
| 20 | + def __repr__(self): |
| 21 | + return str(self.cells) |
| 22 | + |
| 23 | + def initialize(self): |
| 24 | + for r in range(self.rows): |
| 25 | + self.cells += [[]] |
| 26 | + for c in range(self.columns): |
| 27 | + self.cells[r] += [Cell(r,c)] |
| 28 | + self.cells[r][c].cellGraphic.draw(self.win) |
| 29 | + for r in range(self.rows): |
| 30 | + self.Vwalls += [[]] |
| 31 | + for c in range(self.columns+1): |
| 32 | + if c == 0: |
| 33 | + self.Vwalls[r] += [Wall(r,c,'W',True,'v')] |
| 34 | + elif c == self.columns: |
| 35 | + self.Vwalls[r] += [Wall(r,c,'E',True,'v')] |
| 36 | + else: |
| 37 | + self.Vwalls[r] += [Wall(r,c,False,True,'v')] |
| 38 | + self.Vwalls[r][c].wallGraphic.draw(self.win) |
| 39 | + for r in range(self.rows+1): |
| 40 | + self.Hwalls += [[]] |
| 41 | + for c in range(self.columns): |
| 42 | + if r == 0: |
| 43 | + self.Hwalls[r] += [Wall(r,c,'N',True,'h')] |
| 44 | + elif r == self.rows: |
| 45 | + self.Hwalls[r] += [Wall(r,c,'S',True,'h')] |
| 46 | + else: |
| 47 | + self.Hwalls[r] += [Wall(r,c,False,True,'h')] |
| 48 | + self.Hwalls[r][c].wallGraphic.draw(self.win) |
| 49 | + |
| 50 | + def insertObj(self, row, column, obj): |
| 51 | + """draws the given object in the maze any objects must |
| 52 | + have a createFigure() member function that provides a |
| 53 | + drawable .figure data member and take .maze data member |
| 54 | + that stores the maze in which the object exists""" |
| 55 | + obj.row = row |
| 56 | + obj.column = column |
| 57 | + obj.maze = self #this sets the object to know what maze it is in |
| 58 | + anchorPt = self.cells[row][column].cellGraphic.getCenter() |
| 59 | + obj.createFigure(anchorPt) |
| 60 | + obj.figure.draw(self.win) |
| 61 | + |
| 62 | + def getWall(self, cell, direction): |
| 63 | + """returns the wall in the given direction from |
| 64 | + the given cell""" |
| 65 | + return self.getWall(cell.row, cell.column, direction) |
| 66 | + |
| 67 | + def getWall(self, row, column, direction): |
| 68 | + """returns the wall in the given direction from |
| 69 | + the given cell""" |
| 70 | + if direction == 'N': |
| 71 | + return self.Hwalls[row][column] |
| 72 | + elif direction == 'W': |
| 73 | + return self.Vwalls[row][column] |
| 74 | + elif direction == 'E': |
| 75 | + return self.Vwalls[row][column+1] |
| 76 | + elif direction == 'S': |
| 77 | + return self.Hwalls[row+1][column] |
| 78 | + |
| 79 | + def setWall(self, row, column, orientation, solid): |
| 80 | + if orientation == 'v': |
| 81 | + self.Vwalls[row][column].setWall(solid) |
| 82 | + else: |
| 83 | + self.Hwalls[row][column].setWall(solid) |
| 84 | + |
| 85 | + def close(self): |
| 86 | + self.win.close() |
| 87 | + |
| 88 | +class Cell: |
| 89 | + |
| 90 | + def __init__(self, row, column): |
| 91 | + self.row = row |
| 92 | + self.column = column |
| 93 | + self.obj = None |
| 94 | + p1 = graphics.Point(HoffSet+cellSize*column,VoffSet+cellSize*row) |
| 95 | + p2 = graphics.Point(HoffSet+cellSize*(column+1),VoffSet+cellSize*(row+1)) |
| 96 | + self.cellGraphic = graphics.Rectangle(p1, p2) |
| 97 | + self.cellGraphic.setOutline("black") |
| 98 | + |
| 99 | + def __repr__(self): |
| 100 | + return str((self.row, self.column)) |
| 101 | + |
| 102 | + def setColor(self, color): |
| 103 | + self.cellGraphic.setFill(color) |
| 104 | + |
| 105 | + |
| 106 | +class Wall: |
| 107 | + |
| 108 | + def __init__(self, row, column, edge, solid, orientation): |
| 109 | + self.row = row |
| 110 | + self.column = column |
| 111 | + self.solid = solid |
| 112 | + self.edge = edge |
| 113 | + self.orientation = orientation |
| 114 | + if orientation == 'v': |
| 115 | + p1 = graphics.Point(HoffSet+column*cellSize,VoffSet+row*cellSize) |
| 116 | + p2 = graphics.Point(HoffSet+column*cellSize,VoffSet+(row+1)*cellSize) |
| 117 | + else: |
| 118 | + p1 = graphics.Point(HoffSet+column*cellSize,VoffSet+row*cellSize) |
| 119 | + p2 = graphics.Point(HoffSet+(column+1)*cellSize,VoffSet+row*cellSize) |
| 120 | + self.wallGraphic = graphics.Line(p1, p2) |
| 121 | + self.refreshWall() |
| 122 | + |
| 123 | + |
| 124 | + def __repr__(self): |
| 125 | + if self.edge != False: |
| 126 | + return str(self.edge)+" edge of the maze" |
| 127 | + if self.orientation == 'v': |
| 128 | + s = "Vertical wall between " |
| 129 | + s += str((self.row, self.column)) |
| 130 | + s += " and " |
| 131 | + s += str((self.row+1, self.column)) |
| 132 | + else: |
| 133 | + s = "Horizontal wall between " |
| 134 | + s += str((self.row, self.column)) |
| 135 | + s += " and " |
| 136 | + s += str((self.row, self.column+1)) |
| 137 | + return s |
| 138 | + |
| 139 | + def setWall(self, solid): |
| 140 | + self.solid = solid |
| 141 | + self.refreshWall() |
| 142 | + |
| 143 | + def refreshWall(self): |
| 144 | + if self.solid and self.edge == False: |
| 145 | + self.wallGraphic.setOutline("white") |
| 146 | + elif self.solid: |
| 147 | + self.wallGraphic.setOutline("red") |
| 148 | + else: |
| 149 | + self.wallGraphic.setOutline("black") |
| 150 | + |
| 151 | +class Player: |
| 152 | + |
| 153 | + def __init__(self, number): |
| 154 | + self.number = number |
| 155 | + self.row = None |
| 156 | + self.maze = None |
| 157 | + self.column = None |
| 158 | + self.figure = None |
| 159 | + self.heading = None |
| 160 | + self.standing = True |
| 161 | + self.alive = True |
| 162 | + |
| 163 | + def __repr__(self): |
| 164 | + return "Player " + str(self.number) |
| 165 | + |
| 166 | + def createFigure(self, anchor): |
| 167 | + if self.heading == None: |
| 168 | + self.figure = graphics.Circle(anchor,cellSize/2.5) |
| 169 | + self.figure.setOutline("yellow") |
| 170 | + else: |
| 171 | + if self.heading == 'N': |
| 172 | + p1x = anchor.getX() |
| 173 | + p1y = anchor.getY() - cellSize/3.0 |
| 174 | + p2x = anchor.getX() - cellSize/5.0 |
| 175 | + p2y = anchor.getY() + cellSize/3.0 |
| 176 | + p3x = anchor.getX() + cellSize/5.0 |
| 177 | + p3y = anchor.getY() + cellSize/3.0 |
| 178 | + elif self.heading == 'S': |
| 179 | + p1x = anchor.getX() |
| 180 | + p1y = anchor.getY() + cellSize/3.0 |
| 181 | + p2x = anchor.getX() - cellSize/5.0 |
| 182 | + p2y = anchor.getY() - cellSize/3.0 |
| 183 | + p3x = anchor.getX() + cellSize/5.0 |
| 184 | + p3y = anchor.getY() - cellSize/3.0 |
| 185 | + elif self.heading == 'E': |
| 186 | + p1x = anchor.getX() + cellSize/3.0 |
| 187 | + p1y = anchor.getY() |
| 188 | + p2x = anchor.getX() - cellSize/3.0 |
| 189 | + p2y = anchor.getY() - cellSize/5.0 |
| 190 | + p3x = anchor.getX() - cellSize/3.0 |
| 191 | + p3y = anchor.getY() + cellSize/5.0 |
| 192 | + elif self.heading == 'W': |
| 193 | + p1x = anchor.getX() - cellSize/3.0 |
| 194 | + p1y = anchor.getY() |
| 195 | + p2x = anchor.getX() + cellSize/3.0 |
| 196 | + p2y = anchor.getY() - cellSize/5.0 |
| 197 | + p3x = anchor.getX() + cellSize/3.0 |
| 198 | + p3y = anchor.getY() + cellSize/5.0 |
| 199 | + p1 = graphics.Point(p1x, p1y) |
| 200 | + p2 = graphics.Point(p2x, p2y) |
| 201 | + p3 = graphics.Point(p3x, p3y) |
| 202 | + self.figure = graphics.Polygon(p1, p2, p3) |
| 203 | + self.figure.setOutline("yellow") |
| 204 | + |
| 205 | + def move(self, direction, newHeading): |
| 206 | + """this function attempts to move the player |
| 207 | + in the desired direction, and gives them a new |
| 208 | + heading, it also assumes they are already inserted |
| 209 | + into the maze""" |
| 210 | + self.figure.undraw() |
| 211 | + self.heading = newHeading |
| 212 | + r = self.row |
| 213 | + c = self.column |
| 214 | + if direction == 'N' and not self.maze.Hwalls[r][c].solid: |
| 215 | + nextPt = self.getAnchor(r-1, c) |
| 216 | + self.row -= 1 |
| 217 | + elif direction == 'S' and not self.maze.Hwalls[r+1][c].solid: |
| 218 | + nextPt = self.getAnchor(r+1, c) |
| 219 | + self.row += 1 |
| 220 | + elif direction == 'W' and not self.maze.Vwalls[r][c].solid: |
| 221 | + nextPt = self.getAnchor(r, c-1) |
| 222 | + self.column -= 1 |
| 223 | + elif direction == 'E' and not self.maze.Vwalls[r][c+1].solid: |
| 224 | + nextPt = self.getAnchor(r, c+1) |
| 225 | + self.column += 1 |
| 226 | + else: |
| 227 | + nextPt = self.getAnchor(r, c) |
| 228 | + self.createFigure(nextPt) |
| 229 | + self.figure.draw(self.maze.win) |
| 230 | + |
| 231 | + def shoot(self, direction): |
| 232 | + """shoots in a direction, marking the death squares |
| 233 | + red as the shot moves""" |
| 234 | + r = self.row |
| 235 | + c = self.column |
| 236 | + wallCount = 0 |
| 237 | + while True: #not at the end! |
| 238 | + if direction == 'N': |
| 239 | + if self.maze.getWall(r,c,'N').solid: wallCount += 1 |
| 240 | + if wallCount > 1: break |
| 241 | + r -= 1 |
| 242 | + self.maze.cells[r][c].cellGraphic.setFill('red') |
| 243 | + elif direction == 'W': |
| 244 | + if self.maze.getWall(r,c,'W').solid: wallCount += 1 |
| 245 | + if wallCount > 1: break |
| 246 | + c -= 1 |
| 247 | + self.maze.cells[r][c].cellGraphic.setFill('red') |
| 248 | + elif direction == 'E': |
| 249 | + if self.maze.getWall(r,c,'E').solid: wallCount += 1 |
| 250 | + if wallCount > 1: break |
| 251 | + c += 1 |
| 252 | + self.maze.cells[r][c].cellGraphic.setFill('red') |
| 253 | + elif direction == 'S': |
| 254 | + if self.maze.getWall(r,c,'S').solid: wallCount += 1 |
| 255 | + if wallCount > 1: break |
| 256 | + r += 1 |
| 257 | + self.maze.cells[r][c].cellGraphic.setFill('red') |
| 258 | + time.sleep(0.5) |
| 259 | + |
| 260 | + |
| 261 | + def getAnchor(self, row, column): |
| 262 | + return self.maze.cells[row][column].cellGraphic.getCenter() |
| 263 | + |
| 264 | + |
| 265 | +n = "N" |
| 266 | +e = "E" |
| 267 | +w = "W" |
| 268 | +s = "S" |
| 269 | +N = n |
| 270 | +E = e |
| 271 | +W = w |
| 272 | +S = s |
| 273 | + |
| 274 | +m = Maze(7,8) |
| 275 | +p = Player(1) |
| 276 | +m.insertObj(2,3,p) |
| 277 | +m.setWall(2,3,'v',False) |
| 278 | +m.setWall(2,5,'v',False) |
| 279 | +m.setWall(3,4,'h',False) |
| 280 | +m.setWall(2,1,'v',False) |
| 281 | +m.setWall(1,0,'h',False) |
| 282 | +m.setWall(2,1,'v',False) |
| 283 | +m.setWall(2,3,'v',False) |
| 284 | +m.setWall(2,2,'v',False) |
| 285 | +m.setWall(3,4,'v',False) |
| 286 | +m.setWall(2,0,'h',False) |
| 287 | +m.setWall(3,3,'h',False) |
| 288 | + |
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