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Merge pull request #5594 from Rageking8/update-events-links-to-shows
Update `/events` links to `/shows`
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docs/build-insights/tutorials/build-insights-function-view.md

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[Build Insights tips and tricks](build-insights-tips.md)\
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[Inline functions (C++)](../../cpp/inline-functions-cpp.md)\
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[Faster C++ builds, simplified: a new metric for time](https://devblogs.microsoft.com/cppblog/faster-cpp-builds-simplified-a-new-metric-for-time)\
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/events/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/shows/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Troubleshoot header file impact on build time](build-insights-included-files-view.md)\
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[Functions View for Build Insights in Visual Studio 2022 17.8](https://devblogs.microsoft.com/cppblog/functions-view-for-build-insights-in-visual-studio-2022-17-8/)\
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[Tutorial: vcperf and Windows Performance Analyzer](vcperf-and-wpa.md)\

docs/build-insights/tutorials/build-insights-included-files-view.md

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[Build Insights tips and tricks](build-insights-tips.md)\
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[Compare header units, modules, and precompiled headers](../../build/compare-inclusion-methods.md)\
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/events/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/shows/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Faster C++ builds, simplified: a new metric for time](https://devblogs.microsoft.com/cppblog/faster-cpp-builds-simplified-a-new-metric-for-time)\
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[Troubleshoot function inlining on build time](build-insights-function-view.md)\
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[vcperf and Windows Performance Analyzer](vcperf-and-wpa.md)

docs/build-insights/tutorials/build-insights-tips.md

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## See also
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/events/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Build Insights in Visual Studio video - Pure Virtual C++ 2023](/shows/pure-virtual-cpp-2023/build-insights-in-visual-studio)\
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[Improving code generation time with C++ Build Insights](https://devblogs.microsoft.com/cppblog/improving-code-generation-time-with-cpp-build-insights)\
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[Troubleshoot header file impact on build time](build-insights-included-files-view.md)\
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[Tutorial: Troubleshoot function inlining on build time](build-insights-function-view.md)

docs/build/cmake-presets-vs.md

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## Example *`CMakePresets.json`* file
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The *`CMakePresets.json`* file in [box2d-lite](https://github.com/esweet431/box2d-lite/blob/vs-launch/CMakePresets.json) contains examples of Configure Presets, Build Presets, and Test Presets. For more information about this example, see the presentation [An Introduction to CMakePresets.json](/events/cpp-pure-virtual-cpp-2021/an-introduction-to-cmakepresetsjson). You can see another example in the [DirectXTK](https://github.com/microsoft/DirectXTK/blob/main/CMakePresets.json) project, which shows many build targets in its `configurePresets` section.
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The *`CMakePresets.json`* file in [box2d-lite](https://github.com/esweet431/box2d-lite/blob/vs-launch/CMakePresets.json) contains examples of Configure Presets, Build Presets, and Test Presets. For more information about this example, see the presentation [An Introduction to CMakePresets.json](/shows/cpp-pure-virtual-cpp-2021/an-introduction-to-cmakepresetsjson). You can see another example in the [DirectXTK](https://github.com/microsoft/DirectXTK/blob/main/CMakePresets.json) project, which shows many build targets in its `configurePresets` section.
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## Next steps
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docs/standard-library/random.md

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- The most useful pairing for most applications is the `mt19937` engine with `uniform_int_distribution`, as shown in the [code example](#code) later in this article.
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There are many options to choose from in the `<random>` header, and any of them is preferable to the outdated C Runtime function `rand()`. For information about what's wrong with `rand()` and how `<random>` addresses these shortcomings, see [this video](/events/goingnative-2013/rand-considered-harmful).
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There are many options to choose from in the `<random>` header, and any of them is preferable to the outdated C Runtime function `rand()`. For information about what's wrong with `rand()` and how `<random>` addresses these shortcomings, see [this video](/shows/goingnative-2013/rand-considered-harmful).
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## <a name="code"></a> Examples
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