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Description

All quests currently have the same reward structure regardless of complexity or challenge level.

Expected Behavior

Quests should have difficulty tiers that influence reward multipliers.

Proposed Changes

enum Difficulty { Easy, Medium, Hard, Legendary }
  • Add Difficulty difficulty to the quest struct
  • Apply reward multipliers: Easy 1x, Medium 1.5x, Hard 2x, Legendary 3x

Acceptance Criteria

  • Difficulty is set at quest creation
  • Reward payout respects the difficulty multiplier
  • Tests cover all four difficulty levels