All quests currently have the same reward structure regardless of complexity or challenge level.
Quests should have difficulty tiers that influence reward multipliers.
enum Difficulty { Easy, Medium, Hard, Legendary }
- Add
Difficulty difficultyto the quest struct - Apply reward multipliers: Easy 1x, Medium 1.5x, Hard 2x, Legendary 3x
- Difficulty is set at quest creation
- Reward payout respects the difficulty multiplier
- Tests cover all four difficulty levels