When enabling the contact graph by setting a sleep time threshold the application will freeze in most cases.
It seems to boil down to an infinite loop in cp/Body.floodFillComponent, caused by the arbiters being linked circular.
There is an issue on the Chipmunk support forum that sounds exactly like this issue only that it does not occur that often.
I disabled sleeping bodies until I figure out why my contact graph does run in circles (o:
When enabling the contact graph by setting a sleep time threshold the application will freeze in most cases.
It seems to boil down to an infinite loop in cp/Body.floodFillComponent, caused by the arbiters being linked circular.
There is an issue on the Chipmunk support forum that sounds exactly like this issue only that it does not occur that often.
I disabled sleeping bodies until I figure out why my contact graph does run in circles (o: