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| 1 | +@startuml |
| 2 | + |
| 3 | +package Interface_facilities { |
| 4 | +class Interface { |
| 5 | +-Hand hand |
| 6 | +-Playing_field |
| 7 | ++void description(Card card) |
| 8 | ++void display_cards() |
| 9 | ++void put(Card card) |
| 10 | +} |
| 11 | +} |
| 12 | + |
| 13 | + |
| 14 | + |
| 15 | +package Graphics { |
| 16 | +class Pl_field_graph { |
| 17 | ++void display_pl_field(Playing_field PF) |
| 18 | +} |
| 19 | +class Hand_graph { |
| 20 | ++void display_hand(Hand hand) |
| 21 | +} |
| 22 | +} |
| 23 | + |
| 24 | + |
| 25 | + |
| 26 | + |
| 27 | +package AI_facilities { |
| 28 | +class AI { |
| 29 | ++Card determine_move() |
| 30 | ++void move(Card card) |
| 31 | +} |
| 32 | +} |
| 33 | + |
| 34 | + |
| 35 | + |
| 36 | +package Gameplay { |
| 37 | + |
| 38 | +class Playing_field { |
| 39 | +-Deck deck_player1 |
| 40 | +-Deck deck_player2 |
| 41 | + |
| 42 | +-Deck dump_player1 |
| 43 | +-Deck dump_player2 |
| 44 | + |
| 45 | +-vector<Creature*> melee_player1 |
| 46 | +-vector<Creature*> archers_player1 |
| 47 | +-vector<Creature*> siege_player1 |
| 48 | + |
| 49 | +-vector<Creature*> melee_player2 |
| 50 | +-vector<Creature*> archers_player2 |
| 51 | +-vector<Creature*> siege_player2 |
| 52 | + |
| 53 | +-uint strength_player1 |
| 54 | +-uint strength_player2 |
| 55 | + |
| 56 | +-vector<"Line spell"> line_spells |
| 57 | + |
| 58 | ++void enum(vector<Creature*> line) |
| 59 | ++void cleaning() |
| 60 | +} |
| 61 | + |
| 62 | + |
| 63 | +class Deck { |
| 64 | +-vector<Creature*> |
| 65 | + |
| 66 | ++void pull() |
| 67 | ++void insert() |
| 68 | +} |
| 69 | + |
| 70 | +class Hand { |
| 71 | +-Deck deck |
| 72 | ++void put(Card card) |
| 73 | ++void enum() |
| 74 | +} |
| 75 | + |
| 76 | + |
| 77 | + |
| 78 | +abstract class Card { |
| 79 | +-string title |
| 80 | ++void pull() |
| 81 | +} |
| 82 | + |
| 83 | + |
| 84 | +abstract class Spell { |
| 85 | +-string description |
| 86 | ++void describe() |
| 87 | ++void interact() |
| 88 | +} |
| 89 | + |
| 90 | + |
| 91 | +class "Line spell" { |
| 92 | +-uint multiple |
| 93 | ++void interact() |
| 94 | +} |
| 95 | + |
| 96 | +class "General purpose spell" { |
| 97 | ++void interact() |
| 98 | +} |
| 99 | + |
| 100 | + |
| 101 | + |
| 102 | +class Creature { |
| 103 | +-uint strength |
| 104 | +-"Special ability" spAb |
| 105 | +} |
| 106 | + |
| 107 | +abstract class "Special ability" { |
| 108 | +-string description |
| 109 | ++void describe() |
| 110 | ++void interact() |
| 111 | +} |
| 112 | + |
| 113 | + |
| 114 | + |
| 115 | +class "Hero" { |
| 116 | ++void interact() |
| 117 | +} |
| 118 | +class "Spy" { |
| 119 | ++void interact() |
| 120 | +} |
| 121 | +class "Strong bond" { |
| 122 | ++void interact() |
| 123 | +} |
| 124 | +class "Medic" { |
| 125 | ++void interact() |
| 126 | +} |
| 127 | +class "Surge of strength" { |
| 128 | ++void interact() |
| 129 | +} |
| 130 | +class "Using a spell" { |
| 131 | +-"Line spell" spell |
| 132 | ++void interact() |
| 133 | +} |
| 134 | +class "Doppelganger" { |
| 135 | ++void interact() |
| 136 | +} |
| 137 | +} |
| 138 | + |
| 139 | + |
| 140 | + |
| 141 | +Hand_graph <-- Hand |
| 142 | +Pl_field_graph <-- Playing_field |
| 143 | + |
| 144 | +Interface *-- Playing_field |
| 145 | + |
| 146 | +Playing_field *-- Deck |
| 147 | +Deck o-- Card |
| 148 | +Deck <|--* Hand |
| 149 | + |
| 150 | +Interface *-- Hand |
| 151 | +AI o-- Interface |
| 152 | + |
| 153 | +Card <|-- Creature |
| 154 | +Card <|-- Spell |
| 155 | + |
| 156 | +Creature *-- "Special ability" |
| 157 | +Spell <|-- "General purpose spell" |
| 158 | +Spell <|-- "Line spell" |
| 159 | + |
| 160 | + |
| 161 | +"Special ability" <|-- Hero |
| 162 | +"Special ability" <|-- Spy |
| 163 | +"Special ability" <|-- "Strong bond" |
| 164 | +"Special ability" <|-- Medic |
| 165 | +"Special ability" <|-- "Surge of strength" |
| 166 | +"Special ability" <|-- "Using a spell" |
| 167 | +"Line spell" --o "Using a spell" |
| 168 | +"Special ability" <|-- Doppelganger |
| 169 | +@enduml |
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