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.gitignore

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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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project.fragment.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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#*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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#*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush
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.cr/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc

LICENSE.md

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The MIT License (MIT)
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Copyright (c) 2015 Siyamed Sinir
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Naxam.ShapeImageView.Droid.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26730.16
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Naxam.ShapeImageView.Droid", "Naxam.ShapeImageView.Droid\Naxam.ShapeImageView.Droid.csproj", "{EAA4E198-7331-4D78-89A2-BF8C1DE3FB81}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShapeImageViewQs", "ShapeImageViewQs\ShapeImageViewQs.csproj", "{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EAA4E198-7331-4D78-89A2-BF8C1DE3FB81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EAA4E198-7331-4D78-89A2-BF8C1DE3FB81}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EAA4E198-7331-4D78-89A2-BF8C1DE3FB81}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EAA4E198-7331-4D78-89A2-BF8C1DE3FB81}.Release|Any CPU.Build.0 = Release|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Release|Any CPU.Build.0 = Release|Any CPU
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{4ECD9AF6-147B-42EF-B6B4-984A5A465CDC}.Release|Any CPU.Deploy.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {1E1A4BE7-7AF1-4AB4-8C0E-CF551CE575B7}
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EndGlobalSection
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EndGlobal
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Additions allow you to add arbitrary C# to the generated classes
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before they are compiled. This can be helpful for providing convenience
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methods or adding pure C# classes.
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== Adding Methods to Generated Classes ==
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Let's say the library being bound has a Rectangle class with a constructor
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that takes an x and y position, and a width and length size. It will look like
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this:
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public partial class Rectangle
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{
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public Rectangle (int x, int y, int width, int height)
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{
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// JNI bindings
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}
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}
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Imagine we want to add a constructor to this class that takes a Point and
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Size structure instead of 4 ints. We can add a new file called Rectangle.cs
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with a partial class containing our new method:
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public partial class Rectangle
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{
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public Rectangle (Point location, Size size) :
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this (location.X, location.Y, size.Width, size.Height)
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{
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}
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}
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At compile time, the additions class will be added to the generated class
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and the final assembly will a Rectangle class with both constructors.
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== Adding C# Classes ==
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Another thing that can be done is adding fully C# managed classes to the
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generated library. In the above example, let's assume that there isn't a
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Point class available in Java or our library. The one we create doesn't need
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to interact with Java, so we'll create it like a normal class in C#.
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By adding a Point.cs file with this class, it will end up in the binding library:
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public class Point
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{
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public int X { get; set; }
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public int Y { get; set; }
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}
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This directory is for Android .jars.
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There are 2 types of jars that are supported:
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== Input Jar ==
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This is the jar that bindings should be generated for.
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For example, if you were binding the Google Maps library, this would
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be Google's "maps.jar".
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Set the build action for these jars in the properties page to "InputJar".
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== Reference Jars ==
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These are jars that are referenced by the input jar. C# bindings will
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not be created for these jars. These jars will be used to resolve
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types used by the input jar.
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NOTE: Do not add "android.jar" as a reference jar. It will be added automatically
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based on the Target Framework selected.
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Set the build action for these jars in the properties page to "ReferenceJar".
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