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HIGHLIGHTS: - NRD: removed "SpecularLobeTrimmingParameters" - NRD: improved NRD SDK generation script - REBLUR: regression and bug fixes (sorry, it's an expected side effect of doing steps forward) - REBLUR: improved IQ and performance DETAILS: - NRD: removed "SpecularLobeTrimmingParameters" - NRD: improved NRD SDK generation script - NRD: Fooplot graphs replaced with Desmos graphs - NRD: improved compatibility with HLSL 2021 (WIP) - NRD: clarified in comments where NRD_USE_OCT_NORMAL_ENCODING and NRD_USE_MATERIAL_ID come from - NRD: getting rid of point-mirror samplers in the shader code - REBLUR: changed estimation of optimal hitT for tracking - REBLUR: added random rotation to HistoryFix pass - REBLUR: hitT for very low roughness is not modified by HistoryFix pass (already clean) - REBLUR: made another attempt to properly tune virtual parallax based history rejection - REBLUR: fixed SH related bug in pre-pass (regression) - REBLUR: improved SH denoising (pre-pass now behaves as "advanced" since direction and PDF are available) - REBLUR: unified hitT weight between radiance and hitT - REBLUR: unified hit distance factor - REBLUR: improved performance - REBLUR: fixed a rare case of out-of-bounds access, when unused half of a resource is filled with NaNs - REBLUR: improved calculation of virtual motion based accumulation speed for specular - REBLUR: blur radius refactoring (all relevant code gathered in one place for clarity) - REBLUR: fixed a minor issue in debug visualization - REBLUR: tuned blur radius "addon" - REBLUR: code refactoring and simplification - SIGMA: changed shader names to match overall REBLUR style (no functional changes) - updated README & UPDATE
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Submodule MathLib
updated
from 9570a8 to 585979
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