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HIGHLIGHTS: - REBLUR: important follow up bug & regression fixes - REBLUR: fixed broken DIRECTIONAL_OCCLUSION denoiser - REBLUR: significantly reduced memory usage of OCCLUSION & DIRECTIONAL_OCCLUSION denoisers - REBLUR: improved internal anti-firefly suppressor - REBLUR: more stable specular tracking - REBLUR: improved IQ - REBLUR: temporal stabilization is now less important for IQ (but still needed for antilag) DETAILS: - NRD: SH simplifications - NRD: prepass rotator now scales blur radius by +/- 25% - NRD: added cutoffs for non-exponential weights to minimize FP precision drifting - NRD: added optional "NONE" mode for kernel rotation - NRD: fixed strangely-looking code for texture clearing - NRD: tweaked hit distance weight to be not stricter than 3% - NRD: introduced NRD_EPS - NRD: reduced code entropy - REBLUR OCCLUSION and DIRECTIONAL_OCCLUSION: switched internal processing to 16-bit UNORM/SNORM instead of 16-bit FLOAT to fix darkening effects when history length is very long - REBLUR OCCLUSION: significantly reduced memory usage - REBLUR OCCLUSION: simplified code to be closer to non-occlusion mode - REBLUR DIRECTIONAL_OCCLUSION: fixed! (was broken after recent changes) - REBLUR DIRECTIONAL OCCLUSION & SH: fixed internal anti-firefly suppressor - REBLUR SH: advanced prepass made always on since direction and PDF is available - REBLUR: rotators now scale blur radius by +/- 25% - REBLUR: exposed "historyFixFrameNum" and "historyFixStrideBetweenSamples" instead of "historyFixStrength" - REBLUR: min PDF check moved to encoding phase - REBLUR: tuned fractions - REBLUR: fixed "darkening" bias (old regression) - REBLUR: massaged blur radius calculation - REBLUR: blur radius boost adjusted by roughness (regression) - REBLUR: tuned blur radius in spatial passes if number of accumulated frames is low - REBLUR: massaged curvature angle - REBLUR: switched to symmetrical kernel - REBLUR: improved virtual parallax based confidence calculation (less history drops for glossy specular) - REBLUR: simplified checkerboard resolve & accum speeds interpolation - REBLUR: relaxed parallax check if history length is short - REBLUR: fixed potentially numerically unstable direction normalization (regression) - REBLUR: fixed virtual motion based history accumulation acceleration (regression) - REBLUR: tweaked plane distance sensitivity after history reset - REBLUR: switched anti-firefly to 3x3 instead of 5x5 - REBLUR: anti-firefly and fast history clamping improvements - REBLUR: fixed lost after refactoring scale in "GetSensitivityToDarkness" (regression) - REBLUR: returned not affecting main history anti-firefly for hitT in temporal stabilization pass (regression) - REBLUR: fixed ancient code preventing anti-lag from resetting history to 0 (was only 1 frame) - REBLUR: improved checkerboard resolve for fast history - REBLUR: matched surface- and virtual- based motion footprint quality calculations - REBLUR: spatial filtering now follows specular lobe better - REBLUR: improved behavior in disocclusions - REBLUR: improved anti-firefly suppressor - REBLUR: disocclusion check simplification - REBLUR: used averaged instead of normalized previous normal for backfacing check - REBLUR: resolved some TODOs - REBLUR: improved code reuse - REBLUR: refactoring - RELAX: unification related renamings - updated README & UPDATE - updated MathLib
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