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HIGHLIGHTS: - NRD: improved curvature estimation - NRD: fixed some bugs - REBLUR: improved specular tracking - REBLUR: fixed some bugs - RELAX: implicit curvature-related improvements DETAILS: - NRD: improved curvature estimation - NRD: fixed wrong width of input resources in clear calls - NRD: fixed thin lens equation in case of concave curvature - NRD: simplified "ComputeParallax" to "ComputeParallaxInPixels" and adjusted related calculations - NRD / REBLUR: tweaked ULP thresholds - REBLUR: fixed potential race conditions while accessing "hitDistForTracking" (affected specular tracking) - REBLUR: fixed optional MV modification - REBLUR: fixed 1-frame delay in reaction to "max number of accumulated frames" - REBLUR: improved precision of curvature packing used in TS pass - REBLUR: improved precision of curvature calculations in case of high parallax - REBLUR: tuned curvature adjustment hack - REBLUR: slightly reduced memory usage of diffuse denoisers - REBLUR / SPECULAR_REFLECTION_MV: fixed wrong usage of "rect offset" in curvature calculations - SPECULAR_REFLECTION_MV: improved curvature calculations in case of high parallax
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