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HIGHLIGHTS: - bug fixes & improvements DETAILS: - REBLUR: fixed broken resource bindings in REBLUR_DIRECTIONAL_OCCLUSION denoiser - REBLUR: tweaked plane distance sensitivity after history reset to minimize overblur - REBLUR: tuned blur radius in spatial passes if number of accumulated frames is low (gives IQ and performance) - REBLUR: switched anti-firefly to 3x3 instead of 5x5 - REBLUR: anti-firefly and fast history clamping improvements
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# NVIDIA Real-time Denoisers v3.4.1 (NRD) | ||
# NVIDIA Real-time Denoisers v3.4.2 (NRD) | ||
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## SAMPLE APP | ||
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